A simple 3D software renderer built in C++ from scratch.
vulkan-like graphic rendering library
Rust terminal rendering library thats supports 3/4 bit, 8 bit and 24 bit colors.
ImGuiBorderlessWindow made by AvnishGameDev. Works on Windows, MacOS and Linux.
Messing around with rendering in OpenGL and Vulkan
A collection of libraries for easy software and game development.
This is a very simple 3d software rasterizer using ispc
a software 3d render library in cplusplus, only uses STL, run in windows or linux, gui is based on qt5.
Software rasterizer utilizing 1bit coverage buffer idea
React Class/functional Component
Dependency-free solution for meshing sections of Minecraft worlds into a single renderable object
A single-threaded, 3D software-rendering pipeline in Rust.
A Python tool for Rendering markdown files to your Browsers.
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
Example for rendering shadows in LÖVE.
small opengl3.3/gles3.0 renderer in a single header
Prototype for conducting experiments with remote rendering for VR.
Basic python-based raytracer
Neural Bidirectional Texture Function Compression and Rendering
Software ray-tracer written in C
RabBit is a easy to use, multiplatform engine for game develop written in C++17.
🔬 Projects to start learning Direct3D12 (D3D12)
WIP next-gen modular ray-tracing based graphics engine
Promise for requestAnimationFrame plus nextFrames, sequence, delay, throttleFrames, waitFrames
Tiny handlebars engine (made with TypeScript)
Template Rendering Engine as a Service
A benchmark between WebAssembly and native C software rendering
Splash page for Hedron Vision
Ocean-Simulation with Unity
Fast and tiny template rendering engine using templates similar to Mustage or Handlebars
tinyraytracer by ssloy, but rendering to the screen in realtime with SDL2 and dear imgui
Lightweighted Java OpenGL Game Engine
3D raycasting engine developed *entirely in C*.
C++/OpenGL tool for realistic ocean wave rendering. Originally developed as a winter 2020 term project for CPSC591 @ University of Calgary.
A toy renderer built with directx12 and c++.
A Rust library for Nintendo 64 Fast3D Graphics Rendering
Voxel-based 3D modeling application
Serves as starting point for my rendering research/projects in modern OpenGL.
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
Mapnik Tile Render to render 256x256pixel map tiles in server-clients mode with network support
Protein Virtual Reality is a University of Pittsburgh project with Dr. Jacob D. Durrant that is the world's first anatomical and protein visualization...
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
A vulkan render engine
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
A simple c++ based ray-tracer rendering-engine with montecarlo sampling integration
Simple toolset for experimenting with the Vulkan API
Ray tracer
Vulkan-based 3D Rendering of Earth
Physically based rendering of gltf models using Vulkan and Rust