A curated selection of articles exploring render tech in games
Ergonomic 3D rendering engine for games
Wrapper for PovRay to generate 360 image renders to use with the task actionner
The Joe Engine. C++/Vulkan.
Renders simple primitives at runtime for debug purposes.
Efficient Go Board Renderer (TypeScript & JavaScript)
Render selected frames addon for Blender 2.8
My real-time rendering pipeline playground based on DirectX 12
C++/OpenGL tool for realistic ocean wave rendering. Originally developed as a winter 2020 term project for CPSC591 @ University of Calgary.
AI sound rendering system for Virtual Singers.
A very simple C++ 3D game/rendering engine.
This project represents the use of Z-Buffer for rendering of basic 3D objects.
Low-level graphics in C# (WPF; without GPU optimization)
Simple Ray Tracing implementation to draw scene with ASCII characters by using C++ & SFML.
A Game Engine built in Rust
An easy-to-use extension framework for stillleben that generates realistic and visually diverse indoor scenes with physically interacting objects
A Simple Rendering Library for Minecraft.
Space theme build in Three js 3d library
Path tracer in rust
Master thesis: distributed rendering in Vulkan
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
Intel VCE Threaded Rendering Demo for UE4
Personal OpenGL playground
A Kubernetes volume driver for application config rendering.
Game engine
Renderer implementation of Jet template engine.
Data validation w/ flexible and easy to handle form rendering
OpenGL sandbox
Python pretty printer for matrices and column vectors.
A Ruby rendering engine for headless CMSs, with support for caching and Ruby on Rails.
Angular 8 Universal and MongoDB Server-side Rendering (SSR) Example
CPU C# graphic engine. Currently very sharp
Graphics algorithms and rendering
C++ Game engine
An example on how to display a pointcloud on the oculus quest with unity.
A list of Malayalam conjuncts. Reference: Rachana font
Render Engine
A text component for A-Frame that wraps THREE.TextTexture
Vulkan renderer and game engine exploration.
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
Scalable rendering of CFD simulation results realistically. Scene templates to kick-start rendering.
Small OpenGL rendering engine
A third-person Role Playing Game (RPG) created using Unreal Engine 🕹 🏆 (2016)
Web based volume rendering and 3D/4D visualization of Model Forecast. (NM389-ISRO) of Indian Space Research Organisation and as a part of Smart India...
Master game building by creating cross-platform 2D and 3D games with Godot
Automatically shutdown computer after Adobe Media Encoder encoding/rendering
Guilloché patterns in Unity3D. Check out my Medium article:
Geometry and tesselation shader workout using Magnum Engine