Code release for Local Light Field Fusion at SIGGRAPH 2019
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
A General NeRF Acceleration Toolbox in PyTorch.
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, E...
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
:zap: 可编程渲染管线实现,帮助初学者学习渲染
Differentiable rendering without approximation.
ZEn NOde system - a simulation & rendering engine in nodes
Claw3D is an open source 3D engine built on OpenClaw for creating games, simulations, and high-performance 3D applications.
High dynamic range (HDR) image viewer for people who care about colors
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
🐧 A real-time physically based 3D rendering engine for React Native
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Open source robotics simulator. The latest version of Gazebo.
A cross-platform 2D game engine
Immediate mode rendering and 3d gizmos.
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
Web Rendering Proxy: Use vintage, historical, legacy browsers on modern web
An implementation of OpenGL 3.x-ish in clean C
Unity ShaderGraph project
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
A web-based ASCII and Unicode diagram builder written in vanilla Javascript
Fontainebleau demo
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A framework for rapid prototyping and development of real-time rendering techniques.
nidium is an ongoing effort for a mobile hw-accelerated rendering engine to create apps and games. Embedding Mozilla JavaScript VM, Google Skia, Faceb...
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
Samples for Intel® oneAPI Toolkits
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Game Development & Unreal Engine Programming Guide
Single-header dependency-free BVH construction and traversal library.
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
🗺 OpenStreetMap 3D renderer powered by WebGL2
An Introduction to Raymarching
High-Performance Rendering Framework on Stream Architectures
Community-driven advanced graphics modifications for AE, SE and VR.
TouchDesigner toxes and small projects
Fast, header-only polygon triangulation
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
C++ Rendering Plugin example for Unity
A render management system you can deploy for visual effects and animation productions.
This project is the implementation of FernRP Package, Include NPR/PBR.
Software-only 3D renderer written in Go.