A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
A General NeRF Acceleration Toolbox in PyTorch.
:zap: 可编程渲染管线实现,帮助初学者学习渲染
Differentiable rendering without approximation.
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
ZEn NOde system - a simulation & rendering engine in nodes
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, E...
A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
A cross-platform 2D game engine
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Immediate mode rendering and 3d gizmos.
Unity ShaderGraph project
High dynamic range (HDR) image viewer for graphics people
🐧 A real-time physically based 3D rendering engine for React Native
Web Rendering Proxy: Use vintage, historical, legacy browsers on modern web
An implementation of OpenGL 3.x-ish in clean C
Fontainebleau demo
nidium is an ongoing effort for a mobile hw-accelerated rendering engine to create apps and games. Embedding Mozilla JavaScript VM, Google Skia, Faceb...
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Game Development & Unreal Engine Programming Guide
Samples for Intel® oneAPI Toolkits
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A web-based ASCII and Unicode diagram builder written in vanilla Javascript
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
An Introduction to Raymarching
Single-header dependency-free BVH construction and traversal library.
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Fast, header-only polygon triangulation
Open source robotics simulator. The latest version of Gazebo.
TouchDesigner toxes and small projects
High-Performance Rendering Framework on Stream Architectures
Simple node.js utility to create video slideshows from images with optional audio and visual effects using ffmpeg
A framework for rapid prototyping and development of real-time rendering techniques.
Software-only 3D renderer written in Go.
C++ Rendering Plugin example for Unity
🗺 OpenStreetMap 3D renderer powered by WebGL2
A render management system you can deploy for visual effects and animation productions.
Lighthouse 2 framework for real-time ray tracing
Modern and easy-to-use library for Vulkan
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.