2D & 3D Rendering in the Terminal
This project is a software rasterizer able to render 3D graphics in real time and save the rendered results to disk.
一个在跑在CPU上的光线追踪Demo
Software ray-tracer written in C
ImGuiBorderlessWindow made by AvnishGameDev. Works on Windows, MacOS and Linux.
Dependency-free solution for meshing sections of Minecraft worlds into a single renderable object
Manages strip headers for use with the SEGA Dreamcast hardware in an OpenGL-like manner. Author: Anton Norgren (Tvspelsfreak)
Code release for "Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness"
small opengl3.3/gles3.0 renderer in a single header
Create PDFs using Templates with Django just like you do with views. View PDFs inline or Force Download.
A collection of libraries for easy software and game development.
🔬 Projects to start learning Direct3D12 (D3D12)
WIP next-gen modular ray-tracing based graphics engine
Promise for requestAnimationFrame plus nextFrames, sequence, delay, throttleFrames, waitFrames
Tiny handlebars engine (made with TypeScript)
Template Rendering Engine as a Service
A benchmark between WebAssembly and native C software rendering
Splash page for Hedron Vision
Ocean-Simulation with Unity
2020 - Graphics engine with portals to simulate non-euclidean 3D scenes
Fast and tiny template rendering engine using templates similar to Mustage or Handlebars
tinyraytracer by ssloy, but rendering to the screen in realtime with SDL2 and dear imgui
Lightweighted Java OpenGL Game Engine
Protein Virtual Reality is a University of Pittsburgh project with Dr. Jacob D. Durrant that is the world's first anatomical and protein visualization...
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
Simple toolset for experimenting with the Vulkan API
Ray tracer
Mapnik Tile Render to render 256x256pixel map tiles in server-clients mode with network support
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
A vulkan render engine
Serves as starting point for my rendering research/projects in modern OpenGL.
Voxel-based 3D modeling application
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
A simple c++ based ray-tracer rendering-engine with montecarlo sampling integration
A toy renderer built with directx12 and c++.
3D raycasting engine developed *entirely in C*.
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Vulkan-based 3D Rendering of Earth
High performance on-demand tile-based rendering library
☀️ Erlang Path Tracer
A Python client to interact with genesiscloud's public API
☀️ Java Path Tracer
My OpenGL game engine.
crossdata graphics tests
Voxel engine with OpenGL
A zero-configuration server that serves server-rendered snapshots of Create React App
Textmation is a text-based language for creating animations
Physically based rendering of gltf models using Vulkan and Rust
A virtual reality extension for the open source Aardvark rendering engine.