unity
Topic

unity

Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

Repositories (1407)

Brunetons-Ocean
Brunetons-Ocean Scrawk C#

Brunetons ocean in Unity

97
NSelection
NSelection vertxxyz C#

Simple selection for busy scenes in Unity

96
Unity-WebGL-Utilities
Unity-WebGL-Utilities kongregate C#

Some helpful utilities for Unity WebGL games

95
NNAO
NNAO simeonradivoev C#

Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion

95
Unity3D
Unity3D Syphon Objective-C

Syphon Implementation for Unity3D Pro

94
DlibFaceLandmarkDetector
DlibFaceLandmarkDetector EnoxSoftware C#

FaceLandmark Detector using Dlib (Unity Asset Plugin)

94
t4-templates-unity3d
t4-templates-unity3d deniszykov C#

T4 Text Template Processor for Unity3D

94
FinEngine
FinEngine ifinver C++

Android simple graphics interface for Unity or Cocos2d

94
VfxGraphModeling
VfxGraphModeling keijiro

Procedural modeling with Unity VFX Graph

93
libfive-unity
libfive-unity zalo C#

A CSharp wrapper for libfive with Unity bindings

93
NatStep
NatStep natmlx C#

Cross-platform step counting for Unity Engine.

92
UnityUtils
UnityUtils mortennobel C#

A library of C# utility classes for Unity

91
Evp3
Evp3 keijiro C#

Volumetric visual effects program used in Unite Shanghai 2019

91
UnityImageSynthesisTutorial1
UnityImageSynthesisTutorial1 stratospark Jupyter Notebook

Use Unity to generate synthetic images for deep learning image segmentation in PyTorch and fastai

90
unity-dijkstras-pathfinding
unity-dijkstras-pathfinding hasanbayatme C#

Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)

90
Unity3D-Plane-Clipping
Unity3D-Plane-Clipping firtoz ShaderLab

Plane clipping shaders for Unity3D 5. Extends the Standard shader!

89
Unity_TransparentWindowManager
Unity_TransparentWindowManager XJINE C#

Make Unity's window transparent and overlay on desktop.

89
UnityColorPicker
UnityColorPicker jongallant C#

A standalone color picker asset for Unity

89
Code-Node-Editor
Code-Node-Editor simeonradivoev C#

A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.

88
UnityMLEssentials
UnityMLEssentials dilmerv C#

Various examples of ml-agents while teaching concepts about it in YouTube

88
unity-bridge-ui-framework
unity-bridge-ui-framework zouhunter C#

🏝 a little framework base on unity and ugui,we use bridges to connect one panel to another panel

87
1-Character-Movement
1-Character-Movement UnityRPG C#

The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http:...

87
pause-on-lock
pause-on-lock folixg Shell

Pause/Resume your music player when locking/unlocking your Linux desktop.

87
unity-nurbs
unity-nurbs komietty C#

Unity base NURBS spline and surface module

87
ublockly
ublockly imagicbell C#

reimplementation of google blockly for Unity

87
LockstepPlatform
LockstepPlatform JiepengTan C#
86
Unity3DPolylineEditor
Unity3DPolylineEditor Dandarawy C#

2D Polyline Editor for Unity3D

86
uChromaKey
uChromaKey hecomi ShaderLab

Chroma key shader asset for Unity

86
MassiveGrass
MassiveGrass mewlist C#

Unity Terrain に沿って大量の草を生やす(shader 非依存)

85
unity-entity-component-system
unity-entity-component-system jeffreylanters C#

A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game....

85
UnityChanToonShaderVer2_EmissiveScroll
UnityChanToonShaderVer2_EmissiveScroll tomori-hikage C#

UnityChanToonShaderVer2 with EmissiveScroll

85
AssetBundleManager
AssetBundleManager kamanii24 C#

This script for easily use AssetBundle.

85
Matrix-Shockwave-Shader
Matrix-Shockwave-Shader MdIqubal ShaderLab

Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.

85
tenio
tenio congcoi123 HTML

TenIO is an open-source project for making online games that includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer...

84
Unity-ARKit-Plugin
Unity-ARKit-Plugin StephenGuanqi C#

Modified plugin source and Add custom ARKit projects implement on Unity

83
UnityPacker
UnityPacker FatihBAKIR C#

Create unitypackages without unity, from command line

83
OpenTibia-Unity
OpenTibia-Unity slavidodo C#

A collection of projects to boost OpenTibia development!

83
AnKuchen
AnKuchen kyubuns C#

Control UI Prefab from Script Library

83
Unity-Scene-Query
Unity-Scene-Query Real-Serious-Games C#

A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game objects.

82
DrawMeshWithMotionVectors
DrawMeshWithMotionVectors keijiro C#

An example showing how to generate per-object motion vectors when using DrawMesh.

80
FungusCave
FungusCave Bozar C#

A Roguelike game made with Unity. Explore the cave, fight enemies, and find Encyclopedia of Yendor to cure your infections.

79
Cubizer
Cubizer ray-cast C#

⚡️Create your voxel-style games in unity 2017

79
Unity.IO.Compression
Unity.IO.Compression Hitcents C#

A port of System.IO.Compression for Unity

79
SMB-clone
SMB-clone linhdvu14 C#

Unity-based Super Mario Bros clone

79
Unity-Wave-Propagation-Water-Ripple
Unity-Wave-Propagation-Water-Ripple yumayanagisawa ShaderLab

water ripple shader for Unity

78
UniversalUnityHooks
UniversalUnityHooks UserR00T C#

A framework designed to hook into and modify methods in unity games via dlls

78
DynamicOpenVR
DynamicOpenVR nicoco007 C#

Collection of Unity scripts that allow dynamic creation of OpenVR actions at runtime.

78
Collidable-Raymarching-Terrain
Collidable-Raymarching-Terrain JiepengTan C#

Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene

78
VrGrabber
VrGrabber hecomi C#

VR Grabber components for Unity

78
Unity.ProceduralContentGeneration-Terrain
Unity.ProceduralContentGeneration-Terrain ErikMoczi C#

Procedural Terrain Generation using CPU workflow based on ECS, focused on performance

77