Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
Object Pooling for Unity
🎲 Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
Unity's asset bundle solution for end-users to access resources dynamically at runtime.
FFT implementation in C# optimized for Unity's Burst compiler
一个热更新框架
一个热更新框架
A powerful Unity debug tool integrated with ADB plugin
A standalone color picker asset for Unity
This is the source code for a Fruit Ninja replica created during a Twitch Livestream.
This is the source code for a Fruit Ninja replica created during a Twitch Livestream.
Spline based mesh generation
Spline based mesh generation
Tool to build DLLs in Unity.
Tool to build DLLs in Unity.
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.
A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game objects.
A bunch of small Unity projects where I explore and learn Unity's new ECS and Job System. Updated for the new API.
A custom importer that imports a .mid file (SMF; Standard MIDI File) into an animation clip.
Resemble's voice cloning engine within Unity
一款高效易用的Unity插值动画系统,可以快速制作UI动画
a tiny and flexible surface shader solution for Unity URP
This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.
This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.
A custom importer that imports a .mid file (SMF; Standard MIDI File) into an animation clip.
Exploring usage of custom tags with ScriptableObjects in Unity
Programmer friendly framework to build RPG style games on Unity engine.
C# functions, refactoring, enumerations, basic state machines. Arguments, parameters, strings, conditionals, variables. Whitespace management, bug fix...
1D & 2D Random noise with bicubic interpolation
GI&HDR based toon shader for Unity.
An entity-component framework for Unity with code generation and visual debugging
A Unity3D plugin for rendering Volume assets
A simple example of how to implement vector based DQN using PyTorch and a ML-Agents environment
Flurry iOS and Android plugin for Unity 3D.
A Unity node editor for creating Immediate mode UIs
Color blindness simulator for Unity
Unity based example for Svelto ECS