A blockly based shader editor
A basic graphics API wrapper
A grahics/videogame engine writen in C++ using OpenGL.
A C++11 / GLSL library for enhancing photographs (adjusting brightness, contrast, etc.)
GPU optical flow shaders and more for ReShade
Implementation of learnopengl.com tutorials for Android + OpenGL ES 3.0 + Kotlin
3D First Person Shooter made with vanilla OpenGL (Pedagogical project)
A multiplayer OpenGL minecraft-like voxel game written in C++. This project aims to bring back to life a forgotten minecraft minigame.
C++/Vulkan Game Engine
Visualize vector fields
PromptPay QR code generator webapp… repo separated from dtinth/promptpay-qr.
Glsl implementation of the PCG algorithm for the generation of random numbers.
Create and Mix Strange Attractors Formulas with TouchDesigner
GLSL code generator to aid use of Vulkan's descriptor set indexing
A Nim desktop shadertoy fragment shader player
ULTRA secret lunar testing lab 😼😼
Explore with me - Christmas Experiments 2017
:video_game: Ludum Dare 33 entry "Otherworldly Stars"
UI animation experimentation based on a design by Daniel Tan.
demolished.xyz is a WebGL, TypeScript framework for realtime audio & visual and shader-fun in general.
A planet generator and renderer written in C++11 using libnoise
Android app written in Kotlin to render the Mandelbrot set with OpenGL ES
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
pixel spirit elements deck
A repository that showcases the Fundamentals of ARCore with implementation of basic Renderers
Elegant bindings to glslang and SPIRV-Cross
2d map generator, map generation using two dimensions perlin noise.
Ray Tracing In One Weekend using SDL3 GPU with compute shaders
In this application, I just use QOpenGLWidget and Qt's other widgets to implement a oscilloscope. And I use boost::asio to communicate, use boost::cic...
OpenGL Python 3D Engine
GLSL sandbox shader for Minecraft.
Windows 10 GLSL Wallpaper Engine
plexus inspired glsl shader for TouchDesigner
Three.js starter - Beesly 🍜
OpenTK C#
Radium is an open source game engine built with OpenGL and Java.
GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation
Executes a SPIR-V shader/kernel, producing results for given inputs.
📉 github contribution visualization in 3D
Super Simple Three.js Starter with simple shaders and Tweakpane ui debugger for fast starting project.
A screen blur effect for Unity and C#
A compilation of pixel art shaders I made.
C++ Project of Panda3D Render Pipeline (Python)
Implementation of realtime bloom post-process
Noise algorithms studied & ported to GML. Contains CPU and GPU noise calculation scripts.
🌈 glsl shaders and experiments with threejs
Run shadertoy shaders on CPU with multithreading and SIMD
Offline Shader Editor based on wxWidgets