3D Editor/Render Engine.
Minimal working implementation of React Three Fiber using glslify with glsl-grid and webpack
Animation to demonstrate quadrilateral interpolation of colors
Collection of my GLSL demos from glslsandbox.com
Canvas animations
OpenGL (C/C++ API) Learning
Basic implementation of cel shading
OpenGL 3.3 Project - Warbird Simulator
Kuranes
Some shaders intended for webgl2 (pbr and skybox)
A modern version of Pong with some new game mechanics
Repository of "Computer Animation Festival 2019" contribution during module "Einführung in die Computergrafik" at University of Bonn
Foundations of Computer Graphics final project.
Victorio Renderer for Minecraft 1.14 with Vulkano and Rust...
Creating a place to store experiments + explorations with the MarchingJS platform
Developing sidescroller game
An experimental game engine written in C++11.
Some spiral shaders.
opengl based rendering software
A super simple fragment shader playground.
The beginnings of an Android live wallpaper.
Experiments with raymarching and KodeLife
Simple tool for generating samples on sphere surface
Lightweight Lua interpreter and Shader previewer in Solar system
Experimental 3D rendering with Rust and GFX.
A repository with all my work while in College!
Combine GLSL shaders for use with Elm WebGL
Python program that calculates fractals on the GPU using OpenGL and GLSL
Play with C++ OpenGL
Code for Things I Have Made on ShaderToy https://www.shadertoy.com/user/Zi7ar21
Android-OpenGL ES2.0
GLSL Parser in Java (WIP)
A react component that renders a fractal. Some fractals can be rendered to an offscreen canvas using the GPU for improved performance.
Cellular Automata on the GPU
A simple repository aiming to illustrate how to use glDrawArrays and glDrawElements
Model importer & exporter
Warp Scene Replacement mod for No Man's Sky.
Terrain Simulation for cs5610 Interactive Computer Graphics
Example demos for https://github.com/jshrake/grimoire
How to flip a camera feed from RGB to BGR in WASM via Rust
Quick and Dirty Mod Kit for the game Yedoma Globula
Example set of applications based on Vulkan API
A 3D snakes game layout developed in C++, modern OpenGL (GLSL shaders); inspired by the classic mid-2000's Nokia 3D snakes game!
A simple 3D airplane game implemented using OpenGL and basic shaders. The framework was supplied to students during the course for which I was given t...
An embedded pixel shader editor for your blog.
Ray tracing experimentation with Rust and WGPU