Open-source projection mapping, VJ, and shader playground for live performance. Built on Svelte 5, Three.js, and Electron. AGPL-3.0.
Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla We...
Curved & Smooth project showcase
Stylized animated grass and water shaders for Three.js . Drop-in classes + raw GLSL + a runnable demo.
Real-time audio visualizer — 9,424 instanced pins morph across 7 shapes driven by live FFT analysis. Tab audio, mic, or file input. Built with Three.j...
Pure C multi-channel signed distance field generator
A Typescript/javascript library to create modular and object-oriented shaders (for Three.js)
a VJ set using motifs like mass solid substances
An android motorcycling game with no game engine
Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.
GEMM
OpenGL 3D Rendering Engine
☕️ Collection of various utilities, classes and shaders for Java + OpenGL + GLSL development.
Blur header only lib for SFML
Useful GLSL functions
ThreeJS starter used by Yuri Artiukh in his videos https://www.youtube.com/user/flintyara/videos
A live GLSL coding environment built with Rust, Nannou, and wgpu
GPGPU state-stepping: maps optimal draw passes, shaders, GL resources, inputs, outputs; lets you focus on your logic. BYORenderer.
Sandbox for experiments with GLSL and Google's Mediapipe, based on Three.js and React.js with Material-UI
A challenging mobile game for Android/iOS.
A template for quickly creating ThreeJS projects using TypeScript and Webpack
A simple Compute Shader for Physarum Slime Mould.
A procedural node-based 3D modeler that uses raymarching to render the scenes
火
✈️🏞️ Flying airplane in natural terrain generated by Perlin Noise.
3D Rendering of Dithering Shaders in OpenGL
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
A basic boilerplate for three.js.
An OpenGL 2D game engine built with GLFW in C++. The true successor of Waffle Engine.
RPU is a GLSL compatible programming language for rendering procedural graphics on the CPU.
Unofficial repository for shaders and control modules for Pixera.
lsp-mode ❤️ ShaderLab
simple shaders that ive needed for npr texturing in substance
🎵 Tutorial showing how to use audio analysers to update a WebGL scene 🔊
Shader languages support for Visual Studio Code
Game engine made with Vulkan
An open source OpenGL Shading Language (GLSL) code editor using Three.js on the web
🧩 Hydra for Visual Studio Code
Morphing Geometric Shapes with SDF in Fragment Shaders GLSL
Real-time procedural universe simulation. Navigate across dynamic star systems, each forged by seed-based algorithms and rendered with OpenGL
PatchWork is an open-source node-based signal processing software
An interactive 3D representation of the Earth that runs in most modern browsers
WebGPU (and WebGL) DOOM, no Libraries
Making my first own Brief Renderer (for Study OpenGL)
Portable C wrapper for SPIRV-Cross
A rotating colorful cube in Crystal + OpenGL using GLFW for windowing
ShaderToy like Go-Lang Render
Alloy preview shaders for Substance Painter.