A Typescript/javascript library to create modular and object-oriented shaders (for Three.js)
A planet generator and renderer written in C++11 using libnoise
A voxel sandbox made in Magnum.
Computer Graphics Final Project - Paradise: Forest and Water Simulation
2d map generator, map generation using two dimensions perlin noise.
My personal website.
☕️ Collection of various utilities, classes and shaders for Java + OpenGL + GLSL development.
Run shadertoy shaders on CPU with multithreading and SIMD
Engine core.
3D Buildings Experiments in WebGL
GLSL sandbox shader for Minecraft.
Raymarching Terrain
A playgound for my GLSL shaders using vue/nuxt/tres/three.js
Inverse rendering with slang (Texturing and 2DGS)
My attempt to achieve ben-day dots effect in the comic books.
C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials
Real-time procedural universe simulation. Navigate across dynamic star systems, each forged by seed-based algorithms and rendered with OpenGL
A real-time, interactive 2D fluid simulation that magically rearranges colored dye to form any target image.
Fluid Simulation using SDL3 GPU with compute shaders
a VJ set using motifs like mass solid substances
Noise algorithms studied & ported to GML. Contains CPU and GPU noise calculation scripts.
An android motorcycling game with no game engine
Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.
GEMM
OpenGL 3D Rendering Engine
Shader language and compiler
Offline Shader Editor based on wxWidgets
Useful GLSL functions
ThreeJS starter used by Yuri Artiukh in his videos https://www.youtube.com/user/flintyara/videos
A live GLSL coding environment built with Rust, Nannou, and wgpu
GPGPU state-stepping: maps optimal draw passes, shaders, GL resources, inputs, outputs; lets you focus on your logic. BYORenderer.
Sandbox for experiments with GLSL and Google's Mediapipe, based on Three.js and React.js with Material-UI
A challenging mobile game for Android/iOS.
A template for quickly creating ThreeJS projects using TypeScript and Webpack
A simple Compute Shader for Physarum Slime Mould.
A procedural node-based 3D modeler that uses raymarching to render the scenes
火
✈️🏞️ Flying airplane in natural terrain generated by Perlin Noise.
3D Rendering of Dithering Shaders in OpenGL
Preview Hyprland shaders directly in the browser!
A simple rendering library to experiment with CG techniques in OpenGL
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
A basic boilerplate for three.js.
RPU is a GLSL compatible programming language for rendering procedural graphics on the CPU.
Unofficial repository for shaders and control modules for Pixera.
lsp-mode ❤️ ShaderLab
simple shaders that ive needed for npr texturing in substance
🎵 Tutorial showing how to use audio analysers to update a WebGL scene 🔊
An simple core shader allows you make multiple layer text component.
Starter template for threejs with vite based on Bruno Simon's starter.