High-performance 3d game engine with Vulkan backend [WIP]
My attempt to achieve ben-day dots effect in the comic books.
PatternFlow: Where Noise Becomes Form Interactive generative art platform exploring the threshold of visibility through grid sampling. Build your own...
A three.js projection mapping library
Standalone WebGL/GLSL optics lab for reusable liquid-glass edge refraction on video and image sources.
Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla We...
Explore with me - Christmas Experiments 2017
:video_game: Ludum Dare 33 entry "Otherworldly Stars"
UI animation experimentation based on a design by Daniel Tan.
demolished.xyz is a WebGL, TypeScript framework for realtime audio & visual and shader-fun in general.
Android app written in Kotlin to render the Mandelbrot set with OpenGL ES
A repository that showcases the Fundamentals of ARCore with implementation of basic Renderers
Elegant bindings to glslang and SPIRV-Cross
In this application, I just use QOpenGLWidget and Qt's other widgets to implement a oscilloscope. And I use boost::asio to communicate, use boost::cic...
My personal website.
GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation
C++/Vulkan Game Engine
Three.js starter - Beesly 🍜
Radium is an open source game engine built with OpenGL and Java.
A screen blur effect for Unity and C#
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
ULTRA secret lunar testing lab 😼😼
📉 github contribution visualization in 3D
A Nim desktop shadertoy fragment shader player
Raymarching Terrain
CPU/GPU path tracing engine - C++/Vulkan
モーションブラー系エフェクトを集めたスクリプト
Inverse rendering with slang (Texturing and 2DGS)
A GPU based React THREEJS post processing effect for Ordered Dithering specifically Bayer Dithering
An simple core shader allows you make multiple layer text component.
Starter template for threejs with vite based on Bruno Simon's starter.
👾 template repo for getting started with opengl together with imgui using cmake
Clean, high performance Iris shaders for modern hardware
Curved & Smooth project showcase
Stylized animated grass and water shaders for Three.js . Drop-in classes + raw GLSL + a runnable demo.
Real-time procedural cherry blossom landscape in the browser. Volumetric sky, dynamic weather, endless wind-driven meadow, and a fully generated sakur...
A parcel plugin for GLSL files
A compilation of pixel art shaders I made.
real-time contribution visualizer
A planet generator and renderer written in C++11 using libnoise
Noise algorithms studied & ported to GML. Contains CPU and GPU noise calculation scripts.
A voxel sandbox made in Magnum.
Computer Graphics Final Project - Paradise: Forest and Water Simulation
2d map generator, map generation using two dimensions perlin noise.
Shader language and compiler
Run shadertoy shaders on CPU with multithreading and SIMD
Offline Shader Editor based on wxWidgets