A personal collection of vertex shaders designed to visualize sound.
The Cultural Learning of Neckbeard AI Girlfriend Simulator Make Benefit Glorious Nation of United Kingdoms
Shader languages support for Visual Studio Code
Field of View Calculator
Fast 2D Image Manipulation Library for JavaScript
Common Lisp/CFFI bindings for shaderc.
Blur header only lib for SFML
Mapbox plugin for Polygonjs
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor
Use OpenGL Shading Language to shade your desktop
GLSL editor with live preview.
GTK app demonstrating a new Clutter effect based on the dual Kawase blur method
A open source, hackable, cross-plattform vulkan game engine with editor written in typescript
Underwater caustics volume material for Armory 3D
1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
💡 Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project
Java bindings for SPIRV-cross and glslang
Building a game engine with the Vulkan API by Khronos
:rainbow: simple study-poc plasmafx build with nanoGL
GLSL implementation on Angular 10+
User interface for creating shaders for JMonkeyEngine3
Webcam feed converted to a comic like design. GPGPU, THREE.js, WEBGL.
⚒My boilerplate three.js + glslify + webpack starter
SceneKit VR setup with optional 6dof ARKit tracking
Evolutionary wallpaper generator
A simple glsl shader editor
Javascript library for build 3D map with three.js
Lightweighted Java OpenGL Game Engine
Live shader and graphics coding tool
Implementation of Apparant Lines for Line Drawing in OpenGL, C++
A place to experiment with GLSL shaders and stuff, along with manipulation of said shaders using haxe code. Made using haxeflixel and openfl
Path-tracing & Photon-mapping renderer based on GLSL & WebGL. Course Design of Computer Graphics, SSE Tongji University.
An OpenGL 2D game engine built with GLFW in C.
V4D is a high performance visualization module for OpenCV. It features vector graphics using NanoVG a GUI based on NanoGUI and OpenCL/OpenGL and OpenC...
A vulkan render engine
Serves as starting point for my rendering research/projects in modern OpenGL.
Some cesium examples.
Modern C++ OpenGL Text Rendering and Animation
Format shader code according to your code style.
💦Realtime water simulation on terrain, using OpenGL
CSCI441 Library Helper Functions and Classes
Fast and efficient signed distance field generator (SDF)
Easy-to-use library for 3D and pseudo-2D humanoid model rendering.
GPU-accelarated Game of Life simulation capable of running very large patterns such as the digital clock in real-time.
💧 Turn your logo (and images) into liquid metal
C# to Shader Compiler that supports Unity Cg/HLSL, HLSL, GLSL and WebGL.
リハビリとしてのVulkan再入門
Quick and efficient ocean simulation with the Sum of Sins method
Smoothed particle hydrodynamics with Three.js and GLSL