'Waves' is a raymarched graphical toy for making desktop wallpapers and other computer art. It's made with Raylib + GLSL + ImGui.
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Java bindings for SPIRV-cross and glslang
Rust macros for generating SPIR-V binaries at compile time for use with Vulkan.
OpenFrameworks addon for hot-reloading GLSL shader files on the fly
Building a game engine with the Vulkan API by Khronos
:rainbow: simple study-poc plasmafx build with nanoGL
GLSL implementation on Angular 10+
Test Vulkan compute shaders using Rust
:sparkles: WebGL palette/toon shader demo using TypeScript and three.js
dexvt-test is a c++/glsl/glm-based 3d engine
Webcam feed converted to a comic like design. GPGPU, THREE.js, WEBGL.
⚒My boilerplate three.js + glslify + webpack starter
Full functional 3D OpenGL demo written in Kotlin with LibGDX.
android opengl 2.0 shader demo in native code
Displays OpenGL fragment shaders
SceneKit VR setup with optional 6dof ARKit tracking
it is foundational matrix function made with glsl.
Evolutionary wallpaper generator
:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
ao「青」— cloud renderer
A simple glsl shader editor
Or PickUpMoneyFromTheWell: TheEpicGame
Lightweighted Java OpenGL Game Engine
Live shader and graphics coding tool
Simple example of writing text using OpenGL 4.5 and the freetype library using glm, GLFW and GLEW
Vignette function for npm and glslify
2020 - Graphics engine with portals to simulate non-euclidean 3D scenes
💦Realtime water simulation on terrain, using OpenGL
GTK app demonstrating a new Clutter effect based on the dual Kawase blur method
A CMake addon to avoid writing boilerplate code for resource management
Turn your IPad into a Screen-Slaver with 1 simple Pythonista script
GPU-accelarated Game of Life simulation capable of running very large patterns such as the digital clock in real-time.
A Vulkan based renderer, used to create VFX simulated entirely on a GPU
リハビリとしてのVulkan再入門
Easy-to-use library for 3D and pseudo-2D humanoid model rendering.
Path-tracing & Photon-mapping renderer based on GLSL & WebGL. Course Design of Computer Graphics, SSE Tongji University.
A place to experiment with GLSL shaders and stuff, along with manipulation of said shaders using haxe code. Made using haxeflixel and openfl
Procedural terrains generated with three.js
An OpenGL 2D game engine built with GLFW in C.
Tessellation + WebGL2
React component to easily load Polygonjs WebGL scenes
Some cesium examples.
Serves as starting point for my rendering research/projects in modern OpenGL.
A vulkan render engine
Lightweight rendering library
Modern C++ OpenGL Text Rendering and Animation
V4D is a high performance visualization module for OpenCV. It features vector graphics using NanoVG a GUI based on NanoGUI and OpenCL/OpenGL and OpenC...