Quickstart your sketch with create-ssam
a vulkan renderer made in C.
YourCraft - a simple voxel game written in C++ using modern OpenGL
Software developed as part of the dissertation "Non-photorealistic 3D rendering techniques" for Universidad de Jaén's Degree in Computer Engineering.
The game engine based on OpenGL.
C# to Shader Compiler that supports Unity Cg/HLSL, HLSL, GLSL and WebGL.
Engine that is able to run sequence of GLSL shaders, allows communication between them and provides access to peripherals like keyboard and mouse dire...
Fast and efficient signed distance field generator (SDF)
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
A toy MCP to let AI agents do SW-emulated Vulkan through Mesa, VkRunner, shaderc, and Docker
User interface for creating shaders for JMonkeyEngine3
Quick and efficient ocean simulation with the Sum of Sins method
Visualizador de espectro de audio
Yet another PBR 3D game engine
3d fractal roaming toy
An Rsbuild plugin to import inline (and compress) GLSL shader
📥️🎊️📧️🎇️ The official source repository for the EMAIL 2.0 Fancy Inbox specification.
Minify GLSL(HLSL) shader code using WebAssembly.
3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit...
Oxsomi Core - A basic library for (graphic) engines and applications. It is focussed on cross platform/API compatibility and providing a portable C++1...
Fusion3D, fast and small engine.
Feature List: https://goo.gl/2TdZ3f
Compile and Execute Shaders from R
Badass Looker for Ludicrous Shaders
地理院地図 3D を Oculus Rift DK1/DK2 で見てみる
Audio Visual stuff in Clojure with Shadertone / GLSL
Examples, tutorials, mini-projects, ...
Shaders for various 3D-applications.
:shipit: Screen space ambient occlusion in WebGL
calculate std140/std430 layout for a glsl UBO/SSBO
Simulate the signals of brain.
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
A WebVR/WebGL experiment. A reactive audio chewing about risk, fall & Shepard's tones.
N-Body Simulation with compute shader.
:small_orange_diamond: :large_orange_diamond: Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 :large_orange_diamond: :small_ora...
Simple implementation of a packing algorithm, running on CPU.
Generate a random space skybox with stars and nebulas written in GLSL and C++
2D Filter library for the Blender Game Engine
Demo app to test different parameters for the dual-filter kawase blur algorithm
Render Pipeline C++ Samples
PyOpenGL toolbox, adds cameras, figures, helpers and more
Meduza is a personal Game Engine project
Implementation of foveation transform for static images in Python and OpenGL
A simple ray-marched fractal renderer in Processing and GLSL
10 ceramic pieces based on different styles of Chinese pottery making. Built from scratch using WebGL, Blender, and some imagination 🍯
A collection of shaders, experiments, tries and errors