Julia set render with GLSL shaders and P5.js library
:rainbow: UNITY - A study shader project
Pipeline for the Canvas Renderer
Transpiles GLSL to mlog (Mindustry Logic)
Final Project of Computer Graphics: Mesh Simplification / Human Skin Rendering
Shader generation for C++
Project Manhattan is a next-generation MOS 6510-based CPU/GPU combo system on a chip emulator for gaming and business applications written in FreeBA...
Flying airplane in natural terrain generated by Perlin Noise.
A silly blocky game
WebGL-based 3D rendering engine
WebGL-based 3D rendering engine
The mitical portal scene form three-js Journey with my personal touch
[ Minecraft Shader ] Pretty Shader based on BSL
A small library for gpu computing
Make self-contained demoscene productions on Linux!
My OpenGL solutions for INDI (EPSEVG) / IDI (FIB) at UPC. All solved OpenGL exams until 2023-24 + Solved Activities from 2022-23 course.
Genokids' stylized volumetric lights for Godot on GLES2
pocket glsl library to initialize shader scene quickly
A simple fractal viewer written in Python.
My solutions to the problems in the CARTO WebGL workshop
Cross-platform GLSL editor application created with glslEditor and Electron.
Getting Over ... like game, using GLSL and WASM
A libgdx project for testing stuff.
Isaac Hayes Wallpaper Generator
Sapphire shaders for Minecraft: Java Edition, using Optifine. Successor to Serenity.
C++/OpenGL engine specialized for fighting games.
mini version of NeroEngine for opengl course or homework
Using Box2d and GLSL to make this
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
What would happen if our sun became a black hole? What would it look like? This is a little Vulkan project to visualize the effects of general relativ...
Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
[WIP] Shadertoy viewer with flux architecture
:: αἴσθησις ::
:mahjong: A modern cross-compiler toolchain for shaders. Public domain.
ray tracing implementation in three.js for CPSC 314 Computer Graphics course project at UBC
Simple example of gl_FragDepthEXT use
Geometry and tesselation shader workout using Magnum Engine
old-skool demo effect, with TWGL.js.
Interactive cellular automata playground, that runs on your GPU
EPITA Courses: An OpenGL4 project where we implement water, ice, lava and fire
Implementing wetness surface shader without using PBR techniques
A Rust library for expanding #include directives in GLSL source strings
bubble animation with three.js and glsl
Some shader experiments based on three.js framework
着色器穷举日本麻将听牌和牌