Projects from an introductory course to Computer Graphics.
cutvid.io was a free open source video editor that ran in your browser
A C++ library, providing a variety of useful classes focused around game developement.
Lok Lok Academy
Sketches by creative coding with THREE.js.
PD Game of Life
High-performance simulation and visualization in your browser, backed by secure API for syndicating proprietary ocean data.
A simple OpenGL-based emulator of the earth
Wong Lok's 3D Famework for THREE.JS + VueJS
lines, shapes and cube and 2D picture
Just another excuse to write WebGL.
a realtime raytracing demo using OpenGL & C++
An example of injecting a form between the Icons and background of the windows desktop. Creates the opportunity for animated wallpapers.
Dvokutnyk Engine
Geometrische Algebra in der Computergrafik: Quadriken
Render Pipeline C++ Plugins
using GLSL wasm and box2d
A shader lab with studio Ghibli characters
Provides JNI-Bindings and other utilities based on glslang.
Desktop application on the Qt framework. Implementation of the Rubic's Cube using shaders.
Voxel Engine for procedural generation of caves, implemented from scratch in C++ with OpenGL and GLSL. Made in the course TNM084 Procedural methods fo...
Raymarched font written in JavaScript and GLSL
A Simple Music Visualizer made For A Entry in A Contest By Algoexpert
Supplemental material and links from my published papers
WebGL2 test project to create an island. I will be glad to any advice.
Interactive visual art experiments on the theme of triptych displays
A GLSL Shader Code Generator
Very basic GLSL Shader Crusher
Recreated a dissolve shader that I wrote in Go a while back in ThreeJS
Stateful GLSL fragment shader runner
Audio-Reactive Camera Filter by Telephone Sound
GLSL Fragment Shader Executable Compiler
Personal page
3D Particle-System for Pragyan'20 Main Android App written with OpenGl-ES.
An open source Minecraft bedrock shader
This is a sandbox game.
Shader language inspired by Rust with integrated OpenGL + SDL2 runtime. Compiles to GLSL or runs vertex + fragment shader within runtime.
TouchDesigner Advent Calendar 2017 5日目 TouchDesignerの正しい表記について啓蒙する音連動映像コンテンツの制作
A rendering engine that implements Clustered Rendering in C++ and OpenGL
GLSL transpiler with the goal of minifying the input shader in a way that makes it easy to compress.
Hi, this is my project aimed at learning new
A Vulkan abstraction and engine aimed at hardware accelerated ray-tracing.
A small package wich enables the modification of OpenCV or NumPy images using OpenGL pixel shaders written in GLSL.
Repository for 100 Days of Shaders and Textures code
3D renderer using C++ and OpenGL
Client For Minecraft Pocket Edition
Newton fractal in openframeworks, with shaders. (inspired by: 3b1b)
A take on improving the (already amazing) p5 API