:earth_americas: A 3D terrain simulator with heavy dependency on shaders
Algorithms of rendering implemented in OpenGL and Qt
Collection of GLSL shaders
Kernel convolution Image processing application with GLSL shaders written on C++
GLSL implementation of the Rodrigues's rotation formula.
webGL着色器绘图及2D 距离场
A tool to create PBR textures for Minecraft shaderpacks
University 3rd year OpenGL project, comprising of both passive and interactive animations, lighting and shadow mapping algorithms.
Basic openGL usage in cocos2d-x v3.14.1
An infinite procedural world (OpenGL)
Experiments with ray marching in GLSL
A boilerplate to get you up and running quickly with GLSLify
A lightweight geometry libary with fluent API
Stygian Pragma no. IX — a JavaScript experiment
WebGL2 Shader boilerplate / Ray marching Fractal example
Artistic 404 project written in two triangles GLSL fragment shader
Shader objects seamlessly intergrated with an OpenGL scene
Learn how to build try-on makeup app with Kotlin, ARCore and shaders
TouchDesigner WorksShop in MTRL Kyoto on 20.5.2018
simple Python and JavaScript framework for GLSL demos
Controller software for multiple LED interfaces. Uses GLSL fragment shaders to generate visual effects which can react to the currently playing music.
A GLSL language embedding in Haskell.
GLSL implementation of the simple alpha compositing function.
Computer graphics laboratory works
A repository of RetroArch Wii U Slang shaders
🧱 Personal Minecraft shader pack and GLSL snippet source.
OcclusionParallaxMapping for jMonkeyEngine
Various image effects and filters. GLSL shaders created with the app ShaderEditor.
A project where I can play around with computer graphics a little bit
Slides for Codemotion talk
D2Q9 BGK LBM visualizer using GLSL compute shaders
Utility function for the tessellation of the [0, 1] plane.
Shader language inspired by Rust with integrated OpenGL + SDL2 runtime. Compiles to GLSL or runs vertex + fragment shader within runtime.
lots and lots of shaded boxes
A group of SceneKit projects for testing and benchmarking various GLSL techniques
Source code to our game named Dreams, that was made for the three week "I can't Write" Game Jam.
This project is a laboratory where I create hover effect using GLSL Shader and React Three Fiber. I use the project like a toolbox where I can pickup...
A collection of LIKO-12 Post shaders, made by different people.
TypeScript ( React ) CSS3 Video Game
QuickGLSL is an application developed with the open source version of Qt and using C++17, that can be used to do some test with vertex and fragment sh...
Portal scene on three.js
Simple Graphics Library for Javascript (SGL.js)
SPIRV reflection utility for deriving Vulkan DescriptorSetLayouts
🦀 Exercicis d'Interacció i Disseny d'Interfícies (IDI) Q1 - UPC FIB
A collection of computational art projects that can be used to create browser-based generative art. Most of the codes are written by using JavaScript
Shader graph UI to generate .glsl shaders
NVKG is my first attempt at a professionally built rendering engine