A NonEuclidean rendering engine for Windows, written in C++ OpenGL.
This repository serves to chronicle my journey learning shaders using glsl
A project made with pure WebGL.
OpenGL portfolio about Real-Time Rendering techniques and learning OpenGL programming.
5 studies into physical processes using OpenFrameworks
Shader Study Repo
Harmony Block Prototyping
A graphical UI for making flows of data
A collection of animated blobs programmed in glsl and and using the webgl api.
WebGL Sketchbook
TD_Binary is a binary image (thresholding) filter for TouchDesigner based keijiro/KinoBinary.
An easy to manage development environment for Vulkan projects using C++ and CMake.
Hexagons Grid with Three.js instancing
GPU Playground is a playground for experimenting with different rendering techniques
A 2D game engine written in C++ using SFML
GPU-accelerated ray tracing using GLSL and CUDA
Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE
HSV Screensaver using GLSL
Interactive raymarching distance fields using Objective-C and OpenGL 4
Conway's Game of Life in OpenGL (SFML + GLSL)
An OpenGL Shader IDE
Encapsulation of OpenGL functions and experiments with them.
A little shaders study and implementation in GLSL and Processing
Personal Portfolio 2021
Renders a simple fractal terrain using LWJGL and OpenGL
A lightweight HTML5 canvas wrapper for creating expressive typography animations with shaders
svg path animation with threejs
Pixijs Creating filters
Ray-tracing using GLSL
experimental project for implementing AVCs in the book "GPU Zen : Advanced Rendering Techniques"
Simple OpenGL Game
Learning Three.js
The hello-opengl beginner program but using a Model-View-Controller (MVC) framework
Demo demonstrating OpenGL shadow mapping
SSAO ベースの SSRO 付きライブ放射照度マッピング
a series of processing sketches explaining how to use glsl shaders to create image processing feedback systems
Processing + maven + shaders + GLSL + Kinect - pieces of general code which might be also useful for someone else
WIP voxel container, chunks, voxel_dict and voxel_mesher
An easy to manage development environment for OpenGL projects using C++ and CMake.
Ray Marching on perlin noise 4D
Updated portfolio for the year 2021
A sandbox OpenGL engine for playing around with shaders
This is my 3D renderer that features opengl graphics, rigidbody physics, and fbx animations.
Several algorithms for 2D Image to SDF (Signed Distance Field) generation. One of approaches (Linear Sweep) is very fast and can be used to calculate...
An OpenGL based racing game. Use bullet as physics engine.
A plugin for esbuild to transform strings with glslify
A Discord Bot that renders GLSL shaders
A collection of shaders that I thinker around with every once in a while