Three.js ES6 starter project with a sane webpack configuration
A language server and Visual Studio Code extension for Minecraft GLSL Shaders
Unity standard shader extension for per-object plane clipping effects.
an openFrameworks addon for shading, lighting, lens simulation.
Addon for openFrameworks that sets up and loads Shadertoy (http://www.shadertoy.com) shaders
Some of my shaders for shadertoy + extras
:game_die: Interactive Conway's Game of Life simulation written in Haxe
A repo of Creative Course by luis henrique bizzaro on awwwards which intent to use latest techniques and also has commits according to lecture on awww...
Lazy load & transition your React images with some WebGL glsl niceness 🎉
opengl渲染的动态桌面壁纸
Alpha-Gated Edge Despill
using C, no external dependencies
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Project in Hiatus, unmaintained, being rewritten privately. Will Open Source when stuff is ready. Project will be Renamed.
学习实践OpenGLES,包括绘制几何图形,添加渲染三角形,等腰三角形,彩色等腰三角形,和圆,使用OpenGlES 对图片进行模糊,冷暖色调等处理,编写glsl着色器语言...
PC 4K Intro Editor
Makma is a deferred Vulkan renderer written in C++.
A Minecraft shader pack based on the popular BSL shader pack, adding quality of life additions and tweaks.
Optical flow shader for WebGL - BYORenderer.
High dynamic range rendering, with lens flare approximation and bloom
Offline font tuning/bitmap generation via shaders
Real-Time Ocean Animation with Gerstner Waves
C# port of Vulkan Game Engine Tutorial
C++ Vulkan game engine
Visualisation of shaping functions
A functional programming language and declarative system for describing 2D and 3D visuals
A C++/OpenGL/OpenAL based application built with CMake for Linux/Windows/macOS/WebAssembly
Experiments and demos of 3D game-like things. Also the home of Geotoy/Geoscript. Mostly using Blender + Three.JS with custom shaders and interactive...
Interactive GLSL fragment shaders editor made with Qt
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Built with Three.js: MeshSurfaceSampler • 3D flow field particles • Custom post-processing effects, including chromatic aberration, glow, and film gra...
Step into the worlds of Shadertoy with an Oculus Rift.
Draws an antialiased grid along the X/Y/Z direction of a mesh.
Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js.
Grok WebGL2 and GLSL through a sequence of guided tutorials, each chunked into atomic Q&A cards suitable for spaced repetition, with hands-on projects...
Mapping real-time visual effect to human face.
HLSL / GLSL / WGSL extension for vscode
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
SPH simulation in OpenGL compute shader.
A collection of useful shader effects made ready to be used with the Defold game engine
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D...
Implementation of Horizon: Zero Dawn's cloud renderer.
Created Dissolve effect I saw in a game using GLSL & Three.js.
A utility class which adds a way to include external files in a shader file.
Osmos - lightdm greeter theme based on GLSL.
:star: Realtime Euclidean distance field generation and rendering
Scala 3 to GLSL transpiler library
A real-time rendering engine based on C++ and OpenGL