A repo of Creative Course by luis henrique bizzaro on awwwards which intent to use latest techniques and also has commits according to lecture on awww...
A Minecraft shader pack based on the popular BSL shader pack, adding quality of life additions and tweaks.
Offline font tuning/bitmap generation via shaders
using C, no external dependencies
High dynamic range rendering, with lens flare approximation and bloom
Optical flow shader for WebGL - BYORenderer.
PC 4K Intro Editor
Visualisation of shaping functions
A C++/OpenGL/OpenAL based application built with CMake for Linux/Windows/macOS/WebAssembly
A functional programming language and declarative system for describing 2D and 3D visuals
Real-Time Ocean Animation with Gerstner Waves
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.
Step into the worlds of Shadertoy with an Oculus Rift.
Draws an antialiased grid along the X/Y/Z direction of a mesh.
A C++ vulkan game engine
Mapping real-time visual effect to human face.
Interactive GLSL fragment shaders editor made with Qt
C# port of Vulkan Game Engine Tutorial
SPH simulation in OpenGL compute shader.
Experiments and demos of 3D game-like things. Also the home of Geotoy/Geoscript. Mostly using Blender + Three.JS with custom shaders and interactive...
Comprehensive Vulkan examples written in C++20.
A utility class which adds a way to include external files in a shader file.
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D...
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
A collection of useful shader effects made ready to be used with the Defold game engine
Osmos - lightdm greeter theme based on GLSL.
Scala 3 to GLSL transpiler library
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Created Dissolve effect I saw in a game using GLSL & Three.js.
A real-time rendering engine based on C++ and OpenGL
Runtime IL-to-shader translation engine for C#/.NET.
:star: Realtime Euclidean distance field generation and rendering
Dissolve Effect a popular technique used in games to make things disintegrate or transform. Build using shaders and particles in Three.js.
【崩坏:星穹铁道】预约页场景提取
Standard PBR shader written in Unity Cg
GLSL shader generator using GPT-3 🤖🎨
Implementation of Horizon: Zero Dawn's cloud renderer.
基于OpenGL实现的渲染引擎
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
WebGL shader tools
Simple graphics engine used as submodule in many of my projects
Built with Three.js: MeshSurfaceSampler • 3D flow field particles • Custom post-processing effects, including chromatic aberration, glow, and film gra...
Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.
Drawing patterns with glsl shaders on modern browsers.
Hi there! Welcome to my portfolio!
GLSL Preprocessor, Minifier, and Webpack Loader
Grok WebGL2 and GLSL through spaced repetition and hands-on projects. A zero-to-hero guide covering the programmable geometry pipeline, state manageme...
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized C...
A simplified version of the famous game Minecraft.