Flocking simulation of starling murmuration using web graphics library (webGL) and openGL shader language in javascript.
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
Digital ink painting on WebGL + p5.js — records every gesture as JSON and replays them as time-based generative art.
Sildurs shaders website
:sunny: WebGL sky and sun shader editor
Ssam.js is a creative coding helper that provides animation loop, git snapshot, video export, time lapse and more.
Render Shader Park sculptures in TouchDesigner
GLSL cross-compiler based on glslang and SPIRV-Cross
🔥 Modular shader engine designed for simplicity and speed
Converted Unity shaders from SahderToy to Unity shading language
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and ex...
GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use wit...
Cute little deferred shading implementation.
Comprehensive Vulkan examples written in C++20.
Single file libraries for C/C++
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about impleme...
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
A simple to use fake glow material for vanilla threejs
GLSL Syntax Highlighting for Sublime Text 2, 3, and 4
An Android OpenGL ES 3.0 example project to help you consolidate your knowledge of OpenGL ES
Pure Kivy library to display and interact with Kivy widgets in a 3D mesh.
glsl window shaders for picom
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
Physically based rendering (PBR) for raylib
Code for ProgrammingTIL WebGL Screencasts
A general porpose OpenGL app library
A cross-platform live-coding tool for creative coding with GLSL shaders
Fast Vulkan 3D Renderer Integrated with the Bevy Game Engine
📽 基于 Qt & OpenGL 的计算机图形学实例
🎨 The code for my shader tutorials on YouTube.
A high performance 2D game engine built in Typescript
Shebang for Shaders
Samples about Kinect Azure DK programming
sample applications for THREE.MMDLoader
Moved to https://codeberg.org/polyfloyd/shady
🦠 A cool Three.js and WebGL practice
Demo project for using WebGL shaders in WebAssembly
A friendly and extendable shader art engine.
3D scene with a model of the Solar System
FFmpeg Xfade easing and extensions: custom expressions; CSS easings; ported GLSL transitions
Tile based pathtracer runs in OpenGL
A POC to run glsl on FiveM client game screen.
A graphics library to enable the real-time rendering of 2D signed distance fields on the web. Mirror of https://home.schmelczer.dev/git/andras/sdf-2d
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-fram...