🔥 Modular shader engine designed for simplicity and speed
Render Shader Park sculptures in TouchDesigner
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
Two-dimensional, realtime, interactive simulation of earth's troposphere.
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
GLSL Syntax Highlighting for Sublime Text 2, 3, and 4
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about impleme...
An Android OpenGL ES 3.0 example project to help you consolidate your knowledge of OpenGL ES
Pure Kivy library to display and interact with Kivy widgets in a 3D mesh.
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
A simple to use fake glow material for vanilla threejs
Single file libraries for C/C++
glsl window shaders for picom
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
Code for ProgrammingTIL WebGL Screencasts
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
A cross-platform live-coding tool for creative coding with GLSL shaders
A general porpose OpenGL app library
Physically based rendering (PBR) for raylib
A high performance 2D game engine built in Typescript
Samples about Kinect Azure DK programming
Moved to https://codeberg.org/polyfloyd/shady
🦠 A cool Three.js and WebGL practice
sample applications for THREE.MMDLoader
Demo project for using WebGL shaders in WebAssembly
🎨 The code for my shader tutorials on YouTube.
Tile based pathtracer runs in OpenGL
CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem
📽 基于 Qt & OpenGL 的计算机图形学实例
3D scene with a model of the Solar System
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-fram...
A graphics library to enable the real-time rendering of 2D signed distance fields on the web.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Light weight SPIR-V reflection library
Fast Vulkan 3D Renderer Integrated with the Bevy Game Engine
FFmpeg Xfade easing and extensions: custom expressions; CSS easings; ported GLSL transitions
JS renderer based on GLTF to WebGPU or WebGL backends.
✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)
Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
Hyperbolic VR using Raymarching
A POC to run glsl on FiveM client game screen.
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Procedural Generation of Rocks in WebGL
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Drawing Newton's fractal using pure js, rust-wasm, SIMDs, threads and GPU
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB o...
Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.
single source shaders for opengl