Vulkan Minimal Hybrid Rendering
Some notes about Rubics cube
Various Static/Realtime Cubemap Rendering Implementations in Unity.
Rust bindings for Ultralight: Lightweight, high-performance HTML renderer
Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.
Luminance-Contrast-Aware Foveated Rendering
☁ Converting sets of XYZ points to nice GIF animations.
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
Learn Metal sample code
The simplest render job manager.
Raytracer for Python
CasCADe 4D visualization system for virtual construction planning
:framed_picture: Actionscript 3, GPU accelerated 2D game engine using Stage3D
True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and...
OpenGL Python 3D Engine
Illumination registration, surface estimation, and physically-based image relighting
Minimal local renderer for Helm template YAML, written in Python.
Android app written in Kotlin to render the Mandelbrot set with OpenGL ES
A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional m...
☀️ Python 2.7 & Python 3.5 + NumPy Path Tracer
openFrameworks bloom effect addon
Rendertron middleware for python applications.
A document containg an explicit explanation of the process used by Gaussian Splatting to render images to the screen
An experimental game-engine
[Lib][Version 0.9][Partially Functional][WIP] A C++ 11 wrapper for Core Profile OpenGL allowing to write complete applications in a reduced number of...
Real Time Fur rendering using Kajiya´s method for shading. Made in WebGL.
☀️ CUDA Path Tracer
Companion Resource to the Shader Writing Books
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light,...
Simple 3D rendering engine entirely written in VB.NET
🌋 Project reanimated, I'm died... 🌋
pbrt v4中文机器翻译
The Fabric mod to interface with the wgpu-mc renderer
DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. C...
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
This is a tool for generate light probe in unity automatically.
This project delves into NeRF basics, such as ray tracing, ray casting, and ray marching. It starts with a simple task of reconstructing a red sphere...
Item Render for Minecraft 1.12.x and lower versions, an overhaul adapted for MCMOD.CN.
Capec interactive visualization using graph database and d3.js rendering library
Implementation of realtime bloom post-process
CLI tool and Python library to render Minecraft world snippets with Mineways and Blender
Fast and lightweight VR engine specialized in the real estate industry.
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
C++ visualization library based on VTK.
🍭 Simple physically-based offline renderer
A software renderer.
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.