physically based path tracer written in JavaScript
Simple graphics engine capable of rendering wavefront .obj files
An ESP32 study based on Dmitry V. Sokolov's tinyraytracer https://github.com/ssloy/tinyraytracer
A highly performant rendering engine for the browser
Convert a single-page app (SPA) into a fully pre-rendered functional website before deploying it to a CDN
Vulkan abstraction library for Rust
Quick Playblast tool for Blender
Tiny canvas framework for HTML5 games and playable ads developing.
Lightweight Game Engine written in C++
High performance, Direct3D 11 based 3D renderer.
Processing C++ Edition
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
The fastest and most intuitive library to manipulate STL files (stereolithography) for C++ and Python, header-only.
Simple hello world example of using filament within a Qt window
3D toy renderer. C++. OpenGL.
:zap: high-performance offscreen rendering for python
G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering.
Vira is a rendering and ray tracing library for space exploration and mission design purposes.
A DirectX12 raytracing renderer
C# console rendering engine
React WebGPU Renderer
Multithreaded CPU based path tracer built from scratch in C++
Wavelength aware path tracer written in rust
A lightweight .NET templating engine.
A path tracer based on hardware ray tracing
Atmospheric simulations
A simple-to-use and performant 3D planar reflector plugin for Godot that provides crystal-clear reflections in complex environments.
Optimize your 3d scenes with Merging Meshes.
:card_file_box: A PCB Business Card Project based on Altium Designer 21 & KeyShot 8
Various crates for open world rendering in Bevy
A subatomic path tracer.
š± Tofu3D C# OpenGL game engine. Started development in 2018.
Lightweight 3D C++ OpenGL engine, with physics powered by XPBD
a GPU ray tracer rewritten from PBRT-v4
One header library for rendering text via OpenGL API
This project begin from my hobby . I want to learn game rendering step by step , but finally to make a useful game engine .
Game Engine for Windows by Vulkan SDK
[ECCV 2024] PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance
A document containg an explicit explanation of the process used by Gaussian Splatting to render images to the screen
My personal game engine for learning purpose
š A JavaScript library for converting between HTML and JSON, with binding, templating, attributes, and CSS support.
L²CU: LDraw Linux Command line Utility
Creates high-resolution renderings of the Earth and the major celestial bodies in our solar system for astrodynamics applications.
Tutorials for geodesign with Blender
Graphics samples for john-chapman.github.io
Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet
The goal of this repository is to build rendering focused game engine. Feel free to join me and extend this project.
Code and Slides for the NCCA Renderman lectures
Sobel-based edge detection post-process shader for Unity URP with depth and normal detection