Heavily redesigned ImGui renderer with a lot of new features.
[ECCV 2024] PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights...
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
🌱 Tofu3D C# OpenGL game engine. Started development in 2018.
An awesome ray traced 3D renderer build in C# from scratch!
HTML/CSS render engine in Rust.
Simple system for writing HTML as Go code. Use normal Go conditionals, loops and functions. Benefit from typing and code analysis. Better performance...
Teaching HTML, CSS, and JS to students at TMS.
a GPU ray tracer rewritten from PBRT-v4
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Devel...
FdF @ 42 - wireframe rasterizer
A GitBucket plug-in that provided AsciiDoc rendering capabilities
A path tracer for photorealistic rendering written in Swift
My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...
A delayed list rendering React component
Pathtracer written in zig
🎦 3D renderer in Go.
REYES renderer in C++
C++ Vulkan based easy to use 3D Library
A website in which you can customize, train and visualize changes in your neural networks as they learn. You can also upload your own datasets and cha...
Blender Files Cloud Rendering by using Google Colab GPUs
Team Project for 2024 Autumn Advanced Computer Graphics
Smash Ultimate material and rendering information
My personal game engine for learning purpose
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for rea...
High-Performance Real-Time Forest Rendering Engine developed using Vulkan
A 3d rendering engine built with native Java.
High performance WinForms grid rendering engine.
Height fog implementation for Unity
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.
The first rendered image harmonization dataset. Used in our paper "CharmNet: Deep Image Harmonization by Bridging the Reality Gap". Useful for Image h...
Leaf engine
A 3D software renderer with a simple API.
Shift: A Rendering Sandbox for Computer Graphics Research
A 2D accelerated graphics library for Rust
☁️ Poking around with volumetric rendering in Unity.
3D Mesh Representation for ESP32 and similar microcontrollers
Easy and sophisticated gradients in Processing
3D engine with no dependencies, all code is written from scratch
The fastest and most intuitive library to manipulate STL files (stereolithography) for C++ and Python, header-only.
A collection of Javascript libraries to create 2D diagrams (focused on graphics and rendering theory)
Creates high-resolution renderings of the Earth and the major celestial bodies in our solar system for astrodynamics applications.
Source code and resources related to multifragment rendering
General-purpose Unity3D utilities library
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
Koin3D, a java port of Coin3D with LWJGL
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of plac...