Personalized Virtual Webcam for WebRTC
8x8 monochrome bitmap fonts for rendering. Implemented in Rust.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Tiny KABOOM! on rust from https://github.com/ssloy/tinyrenderer/wiki
Repository for real time rendering engine and tools for C++
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
Koin3D, a java port of Coin3D with LWJGL
A fast and modern vulkan based rendering engine
Swift DSL for html rendering.
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
T-RayX is a Nim raytracing package aimed to generate photorealistic images.
Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produce realtime l...
A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of plac...
A Qt/C++ library to render QML to video clips
Fast and concise declarative DOM rendering library for javascript
:ringed_planet: Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Di...
👻 A reactive DOM rendering engine for building UIs.
VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integra...
📄 A Swift DSL for writing type-safe HTML/CSS in SwiftUI way
3D graphics engine for .NET platform.
A Vulkan renderer running on macOS M1 chip
My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.
Efficient and comprehensive pytorch implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis from Mildenhall et al. 20...
A screen space sub-surface scattering demo implemented with vulkan api
[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surfac...
GLSL implementation of the Cook-Torrance shader model
Micro JS lib for direct WebGL and canvas rendering.
OpenGL baselayer library in C++
🌈 General purpose 3D graphics editor 🌈 ° . ● . ★ ° . * ° * . : :●. *° :●. * . * . ˚ *. * * ⋆ . · ⋆ ˚ ˚...
Rendering helpers for Nette Framework Forms.
a simple RayTracer based on the Monte Carlo Path Tracing
Geometry processing for real-time pencil sketching
Header-only 3D API Wrapper
Vulkan Render Engine
Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET
A multipurpose matlab-based MEG/EEG overlay & network plotter
Pytorch implementation of the paper 'E-3DGS: Gaussian Splatting with Exposure and Motion Events'
The more dimensions, the better the geometry.
Win32 software rendering using only Odin's core libraries
Omnidirectional Virtual Visual Acuity (OVVA) is a new user-centric VR clarity metric. OVVA measures and compares the virtual visual acuity of the cent...
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
A very basic implementation of a software rasterizer.
🔬 Projects to start learning Direct3D11 (D3D11)
3D Scalar field visualizer
Accurate portal rendering. Like in Portal... Multiple rendered layers deep.
💎 A minimal rendering library.
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
[CVPR 2023] Fast and Light Neural Radiance Fields using a Shared Feature Grid
Easily create a hybrid render farm in Azure connected to your Deadline or Qube! environment.