My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...
A path tracer for photorealistic rendering written in Swift
A GitBucket plug-in that provided AsciiDoc rendering capabilities
Omnidirectional Virtual Visual Acuity (OVVA) is a new user-centric VR clarity metric. OVVA measures and compares the virtual visual acuity of the cent...
General-purpose Unity3D utilities library
Shift: A Rendering Sandbox for Computer Graphics Research
Teaching HTML, CSS, and JS to students at TMS.
A website in which you can customize, train and visualize changes in your neural networks as they learn. You can also upload your own datasets and cha...
REYES renderer in C++
A fast and modern vulkan based rendering engine
Extension for Blender for sequential rendering from multiple cameras.
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Devel...
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
🧰 A Language-Agnostic Engine for Generating Any Code or File with JSX and TypeScript
Terminal UI rendering engine for Rust with real RGBA alpha blending, scissor clipping, and double-buffered cell composition. Port of OpenTUI (Zig).
Pathtracer written in zig
A universal pdf rendering/editing library
A 3D software renderer with a simple API.
Personalized Virtual Webcam for WebRTC
Efficient and comprehensive pytorch implementation of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis from Mildenhall et al. 20...
Implementation of realtime bloom post-process
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
The GaussianSplatting Implementation based on LuisaCompute
A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of plac...
A Qt/C++ library to render QML to video clips
OpenGL Model Viewer
Tiny KABOOM! on rust from https://github.com/ssloy/tinyrenderer/wiki
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for rea...
The first rendered image harmonization dataset. Used in our paper "CharmNet: Deep Image Harmonization by Bridging the Reality Gap". Useful for Image h...
A collection of Javascript libraries to create 2D diagrams (focused on graphics and rendering theory)
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
🎦 3D renderer in Go.
Koin3D, a java port of Coin3D with LWJGL
3D graphics engine for .NET platform.
FdF @ 42 - wireframe rasterizer
🧊 Specification for Universal Shading Language (In Progress)
Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET
Vulkan Render Engine
Leaf engine
Swift DSL for html rendering.
8x8 monochrome bitmap fonts for rendering. Implemented in Rust.
StarWind Game Engine
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
Real-Time CPU Software Rasterizer
A 2D accelerated graphics library for Rust
Viewer3D is a C++ based 3D viewer application built with Qt that allows loading and transforming 3D models with a GUI. It requires CMake, C++ and C la...
Framework for building your game engine or any application. OpenGL ES & Vulkan & BGFX with C++20.
Repository for real time rendering engine and tools for C++
VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integra...