A powerful resolution-handler and rendering library for LÖVE 📐
Synthetic Blender Dataset Production
A program that takes photographs of a virtual world.
A fast, versatile, easy-to-use and cross-platform Media Encoder based on FFmpeg
A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.
Vulkan path tracing with Rust
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
Java library for creating fluid page layouts with Apache PDFBox. Supporting multi-page tables, different page layouts etc.
Unity package that includes a simple outline render feature. Requires Unity 6000.3.0 or higher.
Experimental DirectX 12 Rendering Engine
"It's like SwiftUI but for Metal"
Vulkan-lite GPU API
Multi-Arch Docker - Mesa 3D OpenGL Software Rendering (Gallium) - LLVMpipe, and OpenSWR Drivers
Unreal Engine 1 RTX Remix Render Device
Repackaging of Bypass with additional features
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
Yet another C++ cross platform graphical/game engine
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
AI Upscaler for Blender using Real-ESRGAN
A 3D Software renderer in 100% pure PHP.
Quasi-Monte Carlo sampling library for rendering and graphics applications.
GLSL implementation of the Percentage-Closer Soft Shadows technique
Makma is a deferred Vulkan renderer written in C++.
Converting vertex meshes to voxel data and visualizing using VCT
A Modern OpenGL Font Rendering Library for OpenTK
Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mob...
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI...
A feature packed raytracer built with C++
Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
[cvpr19] Code to generate images from the ObMan dataset, synthetic renderings of hands holding objects (or hands in isolation)
Differentiable Rasteriser implemented in JAX. Reference: https://github.com/erwincoumans/tinyrenderer, https://github.com/ssloy/tinyrenderer/wiki; PR:...
Basic assets for working with NSprites package
Interactive light field renderer using dynamically reparameterized light fields.
:sunglasses: :ice_cube: Collection of the most awesome learning resources on graphics programming in the form of videos, tutorials and books.
Learning Vulkan from code samples - Tutorial series
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
An interactive OpenCL wavefront path tracer
Safety first markdown rendering
💎 Approximated crystal caustics effect in Unity.
A 3D-graphic and game engine for Delphi and Windows.
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
FlatlandRT is a 2D ray tracer visualization tool
Path Tracing in JAX
Build a small, 3 domain internet using Github pages and Wikipedia and construct a crawler to crawl, render, and index.
Real-Time Ocean Animation with Gerstner Waves
3D rendering engine using JavaScript as user script.
Advanced software renderer written in Rust