Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Converting vertex meshes to voxel data and visualizing using VCT
[cvpr19] Code to generate images from the ObMan dataset, synthetic renderings of hands holding objects (or hands in isolation)
GLSL implementation of the Percentage-Closer Soft Shadows technique
Learning Vulkan from code samples - Tutorial series
Java library for creating fluid page layouts with Apache PDFBox. Supporting multi-page tables, different page layouts etc.
:sunglasses: :ice_cube: Collection of the most awesome learning resources on graphics programming in the form of videos, tutorials and books.
An interactive OpenCL wavefront path tracer
Safety first markdown rendering
Synthetic Blender Dataset Production
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
AI Upscaler for Blender using Real-ESRGAN
Blazingly fast Vulkan glTF Viewer
FlatlandRT is a 2D ray tracer visualization tool
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
💎 Approximated crystal caustics effect in Unity.
Build a small, 3 domain internet using Github pages and Wikipedia and construct a crawler to crawl, render, and index.
Differentiable Rasteriser implemented in JAX. Reference: https://github.com/erwincoumans/tinyrenderer, https://github.com/ssloy/tinyrenderer/wiki; PR:...
physically-based rendering engine implemented with Rust.
3D rendering engine using JavaScript as user script.
A simple implementation of SCNTechnique
Interactive GLSL fragment shaders editor made with Qt
Advanced software renderer written in Rust
Nebula Trifid
Path Tracing in JAX
3D Vision functions with end-to-end support for deep learning developers, written in Ivy.
[NeurIPS 2023 Spotlight] Code for "Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion"
This repository is a WIP cross-platform Game Engine developed in C#.
Basic assets for working with NSprites package
A Taichi extension library providing a set of GLSL-alike helper functions
Interactive light field renderer using dynamically reparameterized light fields.
Nabla's Tests and Examples source code
A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.
A collection of primarily graphics programming focused blog posts.
Real-Time Ocean Animation with Gerstner Waves
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
SLProject is a platform independent 3D computer graphics scene graph library. Read more on:
C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D...
A 3D-graphic and game engine for Delphi and Windows.
A powerful resolution-handler and rendering library for LÖVE 📐
Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
Rendiation Rendering Framework
A CPU raytracer from scratch in C
NodeJS binding to Blenders Python Scripting Environment
Transform your point cloud data into beautifully rendered 3D images.
A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
a cpu/gpu soft renderer in rust
An experimental declarative framework for Metal rendering in Swift.
Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI...