Topic

rendering

Repositories (1612)

Fake-Interior-Shader-for-GodotEngine
Fake-Interior-Shader-for-GodotEngine OBKF GLSL

Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

80
Voxel_Cone_Tracing
Voxel_Cone_Tracing kbladin C++

Converting vertex meshes to voxel data and visualizing using VCT

79
obman_render
obman_render hassony2 Python

[cvpr19] Code to generate images from the ObMan dataset, synthetic renderings of hands holding objects (or hands in isolation)

79
PCSS
PCSS pboechat C++

GLSL implementation of the Percentage-Closer Soft Shadows technique

79
LearnVulkan
LearnVulkan PAMinerva C++

Learning Vulkan from code samples - Tutorial series

79
ph-pdf-layout
ph-pdf-layout phax Java

Java library for creating fluid page layouts with Apache PDFBox. Supporting multi-page tables, different page layouts etc.

79
Awesome-Graphics-Programming
Awesome-Graphics-Programming tensorush

:sunglasses: :ice_cube: Collection of the most awesome learning resources on graphics programming in the form of videos, tutorials and books.

79
fluctus
fluctus harskish C++

An interactive OpenCL wavefront path tracer

78
safemd
safemd Hultner Python

Safety first markdown rendering

77
BlenderSynth
BlenderSynth OllieBoyne Python

Synthetic Blender Dataset Production

77
py-sphviewer
py-sphviewer alejandrobll Jupyter Notebook

Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.

76
ai_upscaler_for_blender
ai_upscaler_for_blender jarrellmark Python

AI Upscaler for Blender using Real-ESRGAN

76
vk-gltf-viewer
vk-gltf-viewer stripe2933 C++

Blazingly fast Vulkan glTF Viewer

75
FlatlandRT
FlatlandRT Vertexwahn C++

FlatlandRT is a 2D ray tracer visualization tool

75
Yune
Yune gallickgunner C++

GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")

74
Crystal-Caustics
Crystal-Caustics CJT-Jackton C#

💎 Approximated crystal caustics effect in Unity.

74
tech-seo-crawler
tech-seo-crawler jroakes Python

Build a small, 3 domain internet using Github pages and Wikipedia and construct a crawler to crawl, render, and index.

74
jaxrenderer
jaxrenderer JoeyTeng Jupyter Notebook

Differentiable Rasteriser implemented in JAX. Reference: https://github.com/erwincoumans/tinyrenderer, https://github.com/ssloy/tinyrenderer/wiki; PR:...

74
rustlight
rustlight beltegeuse Rust

physically-based rendering engine implemented with Rust.

73
Three.V8
Three.V8 fynv JavaScript

3D rendering engine using JavaScript as user script.

73
Technique-iOS
Technique-iOS kosua20 Swift

A simple implementation of SCNTechnique

72
ShaderWorkshop
ShaderWorkshop VladimirMakeev C++

Interactive GLSL fragment shaders editor made with Qt

72
Square-Wheel
Square-Wheel Panzerschrek Rust

Advanced software renderer written in Rust

72
nebula-trifid
nebula-trifid gscept C++

Nebula Trifid

71
pt-jax
pt-jax ericjang Jupyter Notebook

Path Tracing in JAX

71
vision
vision ivy-llc Python

3D Vision functions with end-to-end support for deep learning developers, written in Ivy.

71
Contrastive-Lift
Contrastive-Lift yashbhalgat Python

[NeurIPS 2023 Spotlight] Code for "Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion"

71
FinalEngine
FinalEngine softwareantics C#

This repository is a WIP cross-platform Game Engine developed in C#.

70
NSprites-Foundation
NSprites-Foundation Antoshidza C#

Basic assets for working with NSprites package

70
taichi_glsl
taichi_glsl taichi-dev Python

A Taichi extension library providing a set of GLSL-alike helper functions

69
light-field-renderer
light-field-renderer linusmossberg C++

Interactive light field renderer using dynamically reparameterized light fields.

69
Nabla-Examples-and-Tests
Nabla-Examples-and-Tests Devsh-Graphics-Programming C++

Nabla's Tests and Examples source code

69
PolyrayGameEngine
PolyrayGameEngine GiveJavaAChance Java

A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.

68
cranberry_blog
cranberry_blog AlexSabourinDev Jupyter Notebook

A collection of primarily graphics programming focused blog posts.

68
osgw
osgw CaffeineViking C++

Real-Time Ocean Animation with Gerstner Waves

68
sokol-cs
sokol-cs bottlenoselabs C#

Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.

67
SLProject
SLProject cpvrlab C++

SLProject is a platform independent 3D computer graphics scene graph library. Read more on:

67
gz-rendering
gz-rendering gazebosim C++

C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.

67
DuEngine
DuEngine ruofeidu C++

An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D...

66
delphi3d-engine
delphi3d-engine BrokenGamesUG Pascal

A 3D-graphic and game engine for Delphi and Windows.

66
shove
shove Oval-Tutu Lua

A powerful resolution-handler and rendering library for LÖVE 📐

66
Chewman-Vulkan
Chewman-Vulkan RMDarth C++

Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL

65
rendiation
rendiation mikialex Rust

Rendiation Rendering Framework

65
C-Raytracer
C-Raytracer wojciech-graj C

A CPU raytracer from scratch in C

64
blender-node
blender-node sinclairzx81 TypeScript

NodeJS binding to Blenders Python Scripting Environment

64
BeautifulPointCloud
BeautifulPointCloud hasancaslan Python

Transform your point cloud data into beautifully rendered 3D images.

63
LineDrawer
LineDrawer EmmetOT C#

A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.

63
rs-cpurenderer
rs-cpurenderer VisualGMQ Rust

a cpu/gpu soft renderer in rust

63
Ultraviolence
Ultraviolence schwa Swift

An experimental declarative framework for Metal rendering in Swift.

63
DomeTools
DomeTools prefrontalcortex C#

Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI...

62