Nerf and extensions in all
☀️ The Rosetta smallpt (small path tracing) project
Quasi-Monte Carlo sampling library for rendering and graphics applications.
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
A toy 3D game engine using DirectX 12.
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
An educational raytracer
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
Draw new worlds
Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings
A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.
Just the partials helper in a gem. That is all.
One stop for all Math formula and Chemical equation rendering in Android
Create and refine Blender product scenes in DSH: editable recipes, model imports, real previews, saved revisions and PNG/MP4 delivery.
A powerful resolution-handler and rendering library for LÖVE 📐
Synthetic Blender Dataset Production
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
A Javascript 3D game engine.
C++ Software Renderer/Rasterizer
Yet another C++ cross platform graphical/game engine
Unreal Engine 1 RTX Remix Render Device
Vulkan path tracing with Rust
Java library for creating fluid page layouts with Apache PDFBox. Supporting multi-page tables, different page layouts etc.
A fast, versatile, easy-to-use and cross-platform Media Encoder based on FFmpeg
A program that takes photographs of a virtual world.
MMD design, rendering and sharing, powered by WebGPU
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
Experimental DirectX 12 Rendering Engine
Direct3D 9 Fixed-Function Pipeline → WebGL 2.0 wrapper for Emscripten/WASM
A low-poly 3D renderer for MS-DOS
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
Vulkan-lite GPU API
Multi-Arch Docker - Mesa 3D OpenGL Software Rendering (Gallium) - LLVMpipe, and OpenSWR Drivers
"It's like SwiftUI but for Metal"
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
Repackaging of Bypass with additional features
Luau minecraft engine
A 3D-graphic and game engine for Delphi and Windows.
Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI...
AI Upscaler for Blender using Real-ESRGAN
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
A 3D Software renderer in 100% pure PHP.
Differentiable Rasteriser implemented in JAX. Reference: https://github.com/erwincoumans/tinyrenderer, https://github.com/ssloy/tinyrenderer/wiki; PR:...
Interactive light field renderer using dynamically reparameterized light fields.
GLSL implementation of the Percentage-Closer Soft Shadows technique
A lightweight 2D vector graphics engine focused on GPU rendering
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
[cvpr19] Code to generate images from the ObMan dataset, synthetic renderings of hands holding objects (or hands in isolation)
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
Converting vertex meshes to voxel data and visualizing using VCT