GPU- and CPU-accelerated physically-based spectral path tracer for Julia, built on KernelAbstractions.jl. Used as the ray tracing backend for Makie.jl...
off road motorcycle render style and routing for OsmAnd Android
My adventures into improving Box Projected Specular Reflections!
A game engine being developed from scratch for learning and practicing essential game development skills. Each and every single feature is written fro...
A tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
Qt3D based graphics library
Complementary site for learning and integrating MaterialX
Bare-bones software renderer written in Rust
constixel is a single header minimalistic constexpr C++20 2D graphics rendering library
A Processing library providing physically based rendering and materials
Declarative 3D graphics for Kotlin Multiplatform. Build WebGPU/Vulkan scenes using Compose-style syntax with the Materia engine.
A simple implementation of volumetric atmospheric scattering using babylonjs.
An online test suite for rendering research, based on Disney Research's interactive viewer
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
UITextField with underline and left image
A Vulkan library built for general purpose graphics programming.
Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
Standalone Lightweight, Light Detection System for Unreal Engine 5
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
Python script that renders .obj files using OpenGL
Well-featured retro-themed 3D software renderer for <canvas>.
3D model exchange format with physical material properties for virtual development, test and validation of automated driving.
MIT 20.S947 course on 3D scientific rendering
Base repository for Dartmouth's CS87/287 (Fall 2021).
đź” cross platform general purpose GPU library - optimized for rendering
Slice: 4D Shooter - the first multiplayer action shooter set in four-dimensional space
Project Asura Software Development Toolkit
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Biomedical Visualization and Analysis Framework
Native web components for the Quill Rich Text Editor built with stencil
Publication-ready visualization of 3D objects and point clouds in seconds.
Collection of links to great software development resources!
Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.
a point cloud renderer based on mitsuba3
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
[CVPR'19] End-to-end Projector Photometric Compensation
CG resource
C++ Vulkan based easy to use 3D Library
Interactive Ray Traced 3D Renderer
Multi-Style Text Rendering Plugin for PixiJS
MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.
Fast 5kB reactive & elegant functional library for rapidly building modern UIs on the web
High resolution and depth rendering to PNG for Three.js
OpenSource game engine for Kotlin
A lightweight, modern Render Hardware Interface (RHI) abstraction layer for C++ SnapRHI provides a clean, unified API that abstracts away the complexi...
A tile based cpu rasterizer
2D GPU renderer library using SDFs for UI elements with fast shadows and text support!
"Progressive Multi-Jittered Sample Sequences" in C++