This is my Rust playground, where I will be rewriting many interesting projects in Rust.
Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.
Vulkan based C++ ray-tracing game engine.
UNanite is an automatic LOD system intelligence for Unity.
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
Collection of links to great software development resources!
Interactive Ray Traced 3D Renderer
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
A simple implementation of volumetric atmospheric scattering using babylonjs.
High resolution and depth rendering to PNG for Three.js
A few custom shadow implementation experiments within Unity
Monte Carlo Raytracer from Scratch in C++11/14
A tile based cpu rasterizer
Fract'ol @ 42 - multi-threaded fractal renderer
🔭 cross platform general purpose GPU library - optimized for rendering
Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.
A rendering and interaction Processing library
Validate, Diff, Render - A powerful tool designed to automate the generation of project files using customizable templates.
fast voronoi
A developing physically-based offline renderer written in C++.
My adventures into improving Box Projected Specular Reflections!
AISA - TypeScript based Software Rendering
MIT 20.S947 course on 3D scientific rendering
a reserch desktop app based on electron
Code for our work on pose-estimation using template 3D models.
Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Unity wireframe material using Geometry Shaders
A Physically Based Vulkan Renderer.
Realtime Software Rasterizer
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
Little Big Adventure series Engine Architecture documetation
WebGPU quick reference and documentation
Symplate, a simple and fast Python template language (NOTE: no longer maintained; use Jinja2 or Mako instead)
Glyph rendering engine using OpenGL shading language for Common Lisp.
Library to render to the terminal using C# and .NET
Iyan 3D Professional Edition - 3D animation app for iOS
VPT: The Volumetric Path Tracing Framework
Software renderer in pure Fortran
Graphics toolkits
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for th...
Robotics simulator for multi-robot systems
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
软光栅器的简单实现
High performance native graphics utilities for Unity Engine.
GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.
General purpose animations via iterated function systems
Computer Graphics and Game Development Knowledge
Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.