Ray marching with Svelte 5 & WebGPU
Modern OpenGL 4.5 rendering techniques
Coherent Line Drawing implementation in Go.
Boilerplate project for rendering a video using nexrender.
Spout plugin for Unreal Engine 5 using DirectX12
off road motorcycle render style and routing for OsmAnd Android and iOS
frame-by-frame Web Animation framework
A modern, high-performance C++17 graphics and compute library based on Vulkan
Minimal pathtracer using Vulkan RayTracing
A SoftRenderer for learning purpose.
Unity shader and scripts for rendering solid clipped geometry
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
Standalone Lightweight, Light Detection System for Unreal Engine 5
This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides r...
Create RefRESH data: dataset tools for Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation (ECCV 2018)
AmanithVG SDK
Slice: 4D Shooter - the first multiplayer action shooter set in four-dimensional space
Experimental repo for modelling Articulated Object Neural Radiance Field
Render made for biking and cycle touring
🔭 cross platform general purpose GPU library - rendering & compute, Graphics & AI / ML & General
A "Pixelart like" voxel engine
Run PixiJS but in Node.js environments, no browser required!
Physically based renderer and simulation engine for real-time applications.
3D graphics engine
A lightweight, modern Render Hardware Interface (RHI) abstraction layer for C++ SnapRHI provides a clean, unified API that abstracts away the complexi...
Declarative 3D graphics for Kotlin Multiplatform. Build WebGPU/Vulkan scenes using Compose-style syntax with the Materia engine.
constixel is a single header minimalistic constexpr C++20 2D graphics rendering library
My adventures into improving Box Projected Specular Reflections!
3D software rendering library in C
3D Software renderer
Real-Time Deep Shadow Maps for Unity3D
Small single-header C++ library that renders Windows fonts in graphics applications
A WebGL2 3D engine that AI agents drive
GDI+ graphics library for AutoHotkey v2 to create custom 2D graphics, drawing primitives, and animations.
Wolfenstein-style render engine experiment in C
Shaders and VFX experimentation in URP and BIRP
GPU- and CPU-accelerated physically-based spectral path tracer for Julia, built on KernelAbstractions.jl. Used as the ray tracing backend for Makie.jl...
Bare-bones software renderer written in Rust
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and...
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Generative Query Network for rendering 3D scenes from 2D images
Official data, training, and inference code for RenderFormer (SIGGRAPH2025) and RenderFormer-V2 (ECCV2026)
Water Rendering using OpenGL and C++
Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.
Complementary site for learning and integrating MaterialX
A simple implementation of volumetric atmospheric scattering using babylonjs.
A tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
A Processing library providing physically based rendering and materials
Qt3D based graphics library