A drop-in UIGraphicsRenderer port -- CrossPlatform, Swift 4, Image & PDF
An open-source note-taking application built with Metal for iOS and macOS.
Multithreaded C/C++ Game Engine
Modular Discord bot with fun features including twitch commands and advanced osu! commands. 🌷
An application to showcase OSPRay's rendering capabilities
3D game engine with custom CPU rendering
Functional HTML5 and XML library for the Scala platform
Nerf and extensions in all
Just the partials helper in a gem. That is all.
Sample project for NSprites package
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
☀️ The Rosetta smallpt (small path tracing) project
A toy 3D game engine using DirectX 12.
Real-time procedural generation of maps, textures, terrain, planets and more!
OptiX 9 Lightweight Wrapper Library
An educational raytracer
One stop for all Math formula and Chemical equation rendering in Android
ncurses 3d object viewer
GrabDoc is a trim baker for Blender 4.2+
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
Draw new worlds
Make 3D games in GameMaker!
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
Real-time 3D viewer for displaying LDraw models
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
A Javascript 3D game engine.
A fast, versatile, easy-to-use and cross-platform Media Encoder based on FFmpeg
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
OpenGL Renderer w/ FrameGraph
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
A program that takes photographs of a virtual world.
A simple portal system for viewport-based portals in Godot 4.
The Unity BRG Container
Vulkan-lite GPU API
Repackaging of Bypass with additional features
Experimental DirectX 12 Rendering Engine
Multi-Arch Docker - Mesa 3D OpenGL Software Rendering (Gallium) - LLVMpipe, and OpenSWR Drivers
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
Makma is a deferred Vulkan renderer written in C++.
A Modern OpenGL Font Rendering Library for OpenTK
A 3D Software renderer in 100% pure PHP.
A feature packed raytracer built with C++
Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.
Vulkan path tracing with Rust
Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mob...
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.