Polyline Rendering for Bevy
Unity high-definition graphics plugin for Universal Render Pipelines.
image sequence rendering, encoding and playback
A high-level 3D rendering engine for Elm, with support for lighting, shadows, and realistic materials.
An open-source note-taking application built with Metal for iOS and macOS.
Cross-platform single header text rendering library for OpenGL
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
OpenGL Rendering Pipelines for Python
Cross-platform modern game engine.
A modern cross-platform game engine via vulkan and c++17.
Cross-platform open-source framework to build graphics applications (like Figma, Canva, Miro, etc). Uses Rust, Wasm, wgpu and epaint.
A real-time physically based rendering engine written in C++ and OpenGL
[ECCV 2022] R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis
Python module for drawing and rendering beautiful atoms and molecules using Blender.
Toy CPU and GPU implementations of the Slug rendering algorithm
An LDraw™ editor for LEGO® style digital building instructions.
A tiny soft-renderer built from scratch using C++ 11
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Port of the Skia drawing library to wasm, for use in javascript (node & browser)
Create all the [ch]arts by cax or three.js - Cax 和 three.js 创造一切图[表]
A Cross-platform Library for Swift
Naive screen-space subsurface scattering solution for Unity 5.
Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
C# bindings for the bgfx graphics library
Modern toy DirectX 12 renderer
A High-Performance Rendering Engine for Rust
A wave-optical path tracer
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Ilum graphics playground for learning
Render graph-based Vulkan API abstraction library
A PHP library for easy image handling. 🖼
A tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
My offline renderer for learning.
Cute little deferred shading implementation.
3D model viewer for the GNOME desktop powered by f3d
Creates high-resolution isometric screenshots of Minecraft's game objects
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, rea...
Flexible VR Visualisation for Volumetric and Geometric Data on the Java VM, powered by Kotlin and Vulkan.
Blazingly fast Vulkan glTF Viewer
A work in progress solution for capsule shadows in Unity.
Real-time procedural generation of maps, textures, terrain, planets and more!
Easy to use 2D rendering engine using Vulkan API as backend.
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
My very first ray tracer implementation.
Simple ASCII renderer, because it's fun