Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Cross-platform open-source framework to build graphics applications (like Figma, Canva, Miro, etc). Uses Rust, Wasm, wgpu and epaint.
Cross-platform single header text rendering library for OpenGL
Port of the Skia drawing library to wasm, for use in javascript (node & browser)
A Cross-platform Library for Swift
Create all the [ch]arts by cax or three.js - Cax 和 three.js 创造一切图[表]
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Naive screen-space subsurface scattering solution for Unity 5.
Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
A 3d gaussian splatting renderer in C++ and OpenGL
C# bindings for the bgfx graphics library
Modern toy DirectX 12 renderer
An LDraw™ editor for LEGO® style digital building instructions.
Python module for drawing and rendering beautiful atoms and molecules using Blender.
Ilum graphics playground for learning
A PHP library for easy image handling. 🖼
A tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available
My cpu offline renderer for learning.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A modern cross-platform game engine via vulkan and c++17.
Render graph-based Vulkan API abstraction library
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
Cute little deferred shading implementation.
Python package for rendering 3D scenes and animations using blender.
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
Creates high-resolution isometric screenshots of Minecraft's game objects
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, rea...
Flexible VR Visualisation for Volumetric and Geometric Data on the Java VM, powered by Kotlin and Vulkan.
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
My very first ray tracer implementation.
A 2kb webgl 2d sprite renderer, designed for Js13kGames
Easy to use 2D rendering engine using Vulkan API as backend.
JavaScript samples for Reports.JS report builder for Node.js applications
Simple ASCII renderer, because it's fun
Blender Addon to render light fields with depth and disparity maps
Shader of PBR for Unity
Bitcoin-fueled Peer-to-Peer Blender Rendering (and more)
3D human face estimation and rendering from a single image
ExpressJs middleware for rendering PWA to bots using Puppeteer.
In-browser casual 3D texture painting
A work in progress solution for capsule shadows in Unity.
Biomolecular Illustration Tool
minimal but extensible header only implementation of photon mapping in C++
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
3D model viewer for the GNOME desktop powered by f3d
Portable 3D Real-Time Rendering Engine in C++
Rust Game engine integrated in Blender [WebGPU ready]
A subatomic OpenGL graphics library.