Yet another C++ cross platform graphical/game engine
Modern OpenGL 4.5 rendering techniques
A novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination...
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and...
Minimal pathtracer using Vulkan RayTracing
3D software rendering library in C
Shaders and VFX experimentation in URP and BIRP
MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)
Real-Time Deep Shadow Maps for Unity3D
Generative Query Network for rendering 3D scenes from 2D images
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
A game engine being developed from scratch for learning and practicing essential game development skills. Each and every single feature is written fro...
A tiny macOS app showing how to use Satin, Forge, Youi and SwiftUI to visualize super shapes in 3D.
Qt3D based graphics library
Small single-header C++ library that renders Windows fonts in graphics applications
Run PixiJS but in Node.js environments, no browser required!
UITextField with underline and left image
A Processing library providing physically based rendering and materials
Bare-bones software renderer written in Rust
A Vulkan library built for general purpose graphics programming.
An online test suite for rendering research, based on Disney Research's interactive viewer
Physically based renderer and simulation engine for real-time applications.
Well-featured retro-themed 3D software renderer for <canvas>.
Base repository for Dartmouth's CS87/287 (Fall 2021).
CG resource
Biomedical Visualization and Analysis Framework
Complementary site for learning and integrating MaterialX
Render made for biking and cycle touring
3D model exchange format with physical material properties for virtual development, test and validation of automated driving.
Project Asura Software Development Toolkit
Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves
Native web components for the Quill Rich Text Editor built with stencil
Python script that renders .obj files using OpenGL
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
Ray marching with Svelte 5 & WebGPU
a point cloud renderer based on mitsuba3
Nabla's Tests and Examples source code
MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.
Fast 5kB reactive & elegant functional library for rapidly building modern UIs on the web
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Multi-Style Text Rendering Plugin for PixiJS
🎞️ flim - Filmic Color Transform
3D Software renderer
[CVPR'19] End-to-end Projector Photometric Compensation
"Progressive Multi-Jittered Sample Sequences" in C++
A modern, high-performance C++17 graphics and compute library based on Vulkan
pixel-precise render border
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
off road motorcycle render style and routing for OsmAnd Android and iOS