Add-on for Blender3D to create caustics for Cycles and EEVEE
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
Transform your point cloud data into beautifully rendered 3D images.
MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)
Provides GPU sprite instance rendering using Burst and Job System for Unity
A CPU raytracer from scratch in C
Managed-first .NET web browser engine, built from primitives
A fast, lightweight 3D viewer for Python based on WGPU
Rust frontend to LuisaCompute and more!
NodeJS binding to Blenders Python Scripting Environment
A tool for building and visualizing polytopes.
This is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related...
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
A native Windows VR viewer for 3D Gaussian Splatting scenes, built with Direct3D 12 and OpenXR.
A 3D modeling and rendering programming language utilizing SDFs.
Render made for hiking and trekking
Voxel cone traced dynamic global illumination.
Public comparison of JavaScript chart libraries performance in visualizing a real-time multichannel ECG chart.
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Blender MCP addon for AI agents to model, edit meshes and UVs, rig, build materials and render scenes through typed tools in the DCC-MCP ecosystem.
CVPR 2023 - FitMe: Deep Photorealistic 3D Morphable Model Avatars
An experimental three.js SVG renderer to render 3D scenes as Vector Graphics.
A curated list of awesome rayshader and rayrender resources and shiny things.
Webgl Experiments
基于OpenGL实现的渲染引擎
A realtime raytracing blackhole renderer
A minimal webGPU toolkit for rendering and compute pipelines
Synthesize image datasets of documents in natural scenes with Python+Blender3D
Implementation of Cuda to OpenGL rendering
Simple graphics engine used as submodule in many of my projects
Fusing 2D Material World Knowledge on 3D Geometry
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Renderer and BVH traversal library
Render the Windows desktop on an Intel NPU: a display driver whose compositor draws execute in SHAVE kernels through OpenVINO
Submit and manage rendering jobs on AWS Deadline Cloud, the AWS managed render farm service, from Python, the command line, or third party software.
2D GPU renderer library using SDFs for UI elements with fast shadows and text support!
Volumetric clouds in Bevy based on Horizon Zero Dawn
UNanite is an automatic LOD system intelligence for Unity.
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
DX12 render engine
A package to render any native static and moving flutter widgets to exportable formats
Volumetric progressive photon mapping written in C++.
ROS 2 visualization using Gazebo Libraries
tinyrenderer implementation using Rust
A lightfield botanist's guide to neural rendering
The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
A novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination...