physically-based rendering engine implemented with Rust.
[NeurIPS 2023 Spotlight] Code for "Contrastive Lift: 3D Object Instance Segmentation by Slow-Fast Contrastive Fusion"
Rendering mod that overhauls Minecraft's clouds and weather
A simple implementation of SCNTechnique
A Taichi extension library providing a set of GLSL-alike helper functions
Interactive GLSL fragment shaders editor made with Qt
3D Vision functions with end-to-end support for deep learning developers, written in Ivy.
Rendiation Rendering Framework
Nabla's Tests and Examples source code
A simple and fast GUI tool to visualize and compare the SMPL sequences and scenes in real-time.
Nebula Trifid
Voxel / ray tracing template for the blog posts.
A collection of primarily graphics programming focused blog posts.
SwiftUI + Metal effect that allows to reproduce see-through, decorative/ornamental glass-like effects.
This repository is a WIP cross-platform Game Engine developed in C#.
TypeScript-first Minecraft scripting framework
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
A lightweight 2D vector graphics engine focused on GPU rendering
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D...
SLProject is a platform independent 3D computer graphics scene graph library. Read more on:
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
a cpu/gpu soft renderer in rust
A CPU raytracer from scratch in C
NodeJS binding to Blenders Python Scripting Environment
Transform your point cloud data into beautifully rendered 3D images.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
This is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related...
Provides GPU sprite instance rendering using Burst and Job System for Unity
基于OpenGL实现的渲染引擎
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
A tool for building and visualizing polytopes.
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Add-on for Blender3D to create caustics for Cycles and EEVEE
C++ Vulkan real time renderer.
Webgl Experiments
Simple graphics engine used as submodule in many of my projects
Direct3D 9 Fixed-Function Pipeline → WebGL 2.0 wrapper for Emscripten/WASM
CVPR 2023 - FitMe: Deep Photorealistic 3D Morphable Model Avatars
Rust frontend to LuisaCompute and more!
A minimal webGPU toolkit for rendering and compute pipelines
A collection of URP shaders and render features.
A 3D modeling and rendering programming language utilizing SDFs.
Synthesize image datasets of documents in natural scenes with Python+Blender3D
A curated list of awesome rayshader and rayrender resources and shiny things.
A fast, lightweight 3D viewer for Python based on WGPU
MatFuse: Controllable Material Generation with Diffusion Models (CVPR2024)
A package to render any native static and moving flutter widgets to exportable formats