Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Various case-studies in Unity3D
ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
An editor, build and player configuration framework for the Unity game engine.
Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.
A Safe Area Container for Unity's UI Toolkit.
A utility script that layouts game views with multiple displays.
Reflection based heap shapshot tool for Unity game engine
A simple project that shows how to create an Android service for Unity application working on background
That Project's Source Code
A collection of Unity UIElements animation extension methods, new animated elements, and examples.
A non-official Eleven Labs voice synthesis client for Unity (UPM)
Planar reflection effect from the Adam Interior Environment package.
High performance, cross-platform video recording for Unity Engine.
A helpful unity window to aid in world building / prefab organization
A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflec...
Colorful tunnel with Unity VFX Graph
The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!
unity解决方案UnityFramework
A digital-twin of the robot ABB integrated into the Unity3D development platform.
55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway in...
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A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.
Bindings of gpt4all language models for Unity3d running on your local machine
A Virtual-Reality "escape-room-like" videogame for Oculus Quest, developed with Unity Engine using only the basic Oculus Framework. Game awarded as be...
This is a chain programming style callback System for Animator of Unity ,await /async supported
Multiple game engine sdk for scripting the behavior of game users
Unity Abstract Wires Effect
Just tried making boids with particle trails.
Unity 3d game engine tutorial (in F#)
🖼 directly read *.psd from outside of unity Assets folder,And generate anchored ugui automaticaly
Unity humanoid utility with bvh importer.
Typewriter for TextMesh Pro. TMP_Typewriter prints out characters one by one. ( Required the DOTween. )
3D Tanks Game Tutorial that uses simple game mechanics, integrating world and screen space UI, as well as game architecture and audio mixing...
Template Unity Package for OpenUPM and NPMJS. Supports UPM (Unity Package Manager) with versioning.
GameObject Component System for Unity
You can start compiling without having to return focus to the Unity editor after changing the script.
MessagePack and JSON serializer for Unity3D
L-Systems in Unity
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
A 2D water shader for Unity
4DViews volumetric video + Unity
Coroutine and tweening framework for Unity3D
A simple implementation which allows for interface-type fields to be accepted in the Unity inspector.
Frameworks: Unity Game Engine
Unity editor tool to load colours and palettes directly from COLOURlovers.com
Instant audio playback (scrubbing) in preview mode of Unity Timeline editor.
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
An example of the Roguelike 2d game using EcsRx
An experimental presentation program with Unity