GLSL ES 1.0 parser in Haxe
:mushroom: Renderings of the Mandelbrot set in various languages
A small demo and tutorial of the image load/store feature of OpenGL 4
Simple GLSL compilation checker that uses the display driver
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
My portfolio website base on blender and threejs
Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +100k LOC
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
GLSL (OpenGL Shading Language) Syntax for Visual Studio Code
Course to learn how to write OpenGL C++ programs
simple webpack 5 static-html boilerplate with different loader settings and cli (glsl support)
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
card game in the single GLSL shader
LALR parser for GLSL
An experiment on procedurally generating a 2D Voronoi fracture in 3D with three.js
Preview and Render ShaderToy Effects with any video as the background channel | Code Editor
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Awwward website rebuild. Full webpages with page transitions, text reveal animations, webgl effects and many more.
lowww webgl2 rendering engine
A real time renderer based on Vulkan(LWJGL).
iOS GLSL fragment shader playground
Touchdesigner GLSL fluid simulation with kinect input
An Work-In-Progress C++ Game Engine. Supports Windows Operating System currently.
A GLSL Parser implemented purely in TypeScript type annotations.
Shader compiler for Nintendo Switch, targeting the deko3d API (based on mesa/nouveau sources)
Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.
Online Photo Booth app with 25+ built-in filters and Machine Learning Style Transfer features 📸
Sandbox survival game created with Light Engine (Development halted due to other projects)
Shader tools for HLSL / GLSL / WGSL
live editor of GLSL fragment shaders based on Qt / QML
A shaderpack aiming to Imitate the iconic Low Quality JPEG compression, per-frame real-time.
Cybrion - A voxel game written in C++ using SDL2 and modern OpenGL (Minecraft clone)
A relatively simple Go powered OpenGL Graphics Engine
An after effects plugin which allows you to run abitrary shaders on a layer.
A real-time 3D distance field modeling software
WebGL Library
opengles 2.0 light engine + tutorials for iOS.
vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ....
A Sketchbook of Generative Art
Voxel Game Testing
🚦 (WIP) inline reactive glsl with auto-bindings and tag template literals
The image-effect-renderer is lightweight package that allows you to run fragment shaders in your website using WebGL. It can be used to apply effects...
A 'Health Bar' over each op indicating cook time. (now with GPU info)
HLSL optimizing converter
thousands particle collision logic, demo
The Globe, a Typescript + WebGL live 3D Earth traffic visualization
Efficient vanilla shader for Minecraft