Topic

rendering

Repositories (1699)

Rust101
Rust101 Soulghost Rust

This is my Rust playground, where I will be rewriting many interesting projects in Rust.

38
bevy-volumetric-clouds
bevy-volumetric-clouds evroon Rust

Volumetric clouds in Bevy based on Horizon Zero Dawn

38
pmj-cpp
pmj-cpp Andrew-Helmer Jupyter Notebook

"Progressive Multi-Jittered Sample Sequences" in C++

38
zeroGL
zeroGL prcastro C

A zero-dependencies, single-header 3D graphics library

37
GlobalIlumination-BabylonJS
GlobalIlumination-BabylonJS zuuhr TypeScript

Real-time screen-space global illumination project made for BabylonJS

37
Unity-Voxel-Tracer
Unity-Voxel-Tracer frostbone25 C#

Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.

37
ingame_overlay
ingame_overlay Nemirtingas C++
37
export_multi
export_multi wahn Makefile

Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.

37
CLUSEK-RT
CLUSEK-RT bilek993 C++

Vulkan based C++ ray-tracing game engine.

37
atta
atta brenocq C++

Robotics simulator for multi-robot systems

37
nub
nub VisualComputing Java

A rendering and interaction Processing library

37
helmer
helmer leighteg Rust

a powerful, scalable, robust foundation for creation, in rust

37
BezierLightLTC
BezierLightLTC Paul180297 C++

An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for th...

37
42-fractol
42-fractol pbondoer C

Fract'ol @ 42 - multi-threaded fractal renderer

36
SSRT
SSRT PedroPLopes1 Python

The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space d...

36
goffi
goffi go-webgpu Go

Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings

36
structuresmith
structuresmith cbrgm Go

Validate, Diff, Render - A powerful tool designed to automate the generation of project files using customizable templates.

36
Rtrc
Rtrc AirGuanZ C++

Graphics toolkits

36
mcrt
mcrt CaffeineViking C++

Monte Carlo Raytracer from Scratch in C++11/14

36
unity-custom-shadow-experiments
unity-custom-shadow-experiments gkjohnson GLSL

A few custom shadow implementation experiments within Unity

36
webgpu.rocks
webgpu.rocks framefactory TypeScript

WebGPU quick reference and documentation

35
unity-wireframe-shader
unity-wireframe-shader gkjohnson HLSL

Unity wireframe material using Geometry Shaders

35
Iyan3d
Iyan3d codetiger C++

Iyan 3D Professional Edition - 3D animation app for iOS

35
bisml
bisml ethanleau C++

Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights

35
Rasterizer
Rasterizer Nickelium C++

Realtime Software Rasterizer

35
lba-engine-architecture
lba-engine-architecture LBALab Ruby

Little Big Adventure series Engine Architecture documetation

35
vulkan-interop-directx
vulkan-interop-directx malstraem C#

How to render into DirectX context using Vulkan

34
MCGS
MCGS MouseChannel C++

🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)

34
SynTable
SynTable ngzhili Python

The official code implementation for SynTable - A Synthetic Data Generation Pipeline for Unseen Object Amodal Instance Segmentation of Cluttered Table...

34
cinematic-gaussians
cinematic-gaussians KeKsBoTer Python

Code for our paper "Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices"

34
cadise
cadise xh5a5n6k6 C++

A developing physically-based offline renderer written in C++.

34
zCanvas
zCanvas igorski TypeScript

JavaScript library for interacting with HTMLCanvasElement "content" by exposing it as separately animatable, interactive objects. Mobile friendly and...

34
Unity-Cubemap-Fog
Unity-Cubemap-Fog frostbone25 C#

A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.

34
aisa
aisa jdiemke JavaScript

AISA - TypeScript based Software Rendering

34
electron-shadermonki
electron-shadermonki gameknife JavaScript

a reserch desktop app based on electron

33
EngineSquared
EngineSquared EngineSquared C++

Open-source game engine written in C++.

33
gelly
gelly gelly-gmod C++

Library to integrate fluids into a game engine

33
glisph
glisph tamamu Common Lisp

Glyph rendering engine using OpenGL shading language for Common Lisp.

33
SHSoftwareRasterizer
SHSoftwareRasterizer 7heaven C++

软光栅器的简单实现

33
Vulkan-Engine
Vulkan-Engine AEspinosaDev C++

C++ Vulkan based easy to use 3D Library

33
bindbc-wgpu
bindbc-wgpu DLangGamedev C++

WebGPU for D

33
PKRenderer
PKRenderer konstatoivanen C++

A Physically Based Vulkan Renderer.

33
pose_estimation
pose_estimation val-iisc Jupyter Notebook

Code for our work on pose-estimation using template 3D models.

33
vglx
vglx shlomnissan C++

✨ Cross-platform scene-oriented 3D rendering engine for modern C++

32
FortGL
FortGL lewisfish Fortran

Software renderer in pure Fortran

32
voreen
voreen voreen-project C++

Voreen - The Volume Rendering Engine

32
Launch-Blender-Extensions
Launch-Blender-Extensions jeinselen HTML

Centralised hub for the Launch suite of Blender toolkits

32
Pass.port
Pass.port keerah JavaScript

Renderpass importer/comper for After Effects

32
vk-deferred
vk-deferred stripe2933 C++

A minimal Vulkan deferred rendering demonstration.

32
symplate
symplate benhoyt Python

Symplate, a simple and fast Python template language (NOTE: no longer maintained; use Jinja2 or Mako instead)

32