Frame based layout library for UIKit written in Swift
Voreen - The Volume Rendering Engine
A toy raytracer written in Rust based on PBRT
Blender viewport renderer using the Unity Engine
Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.
Sample code base to test how a browser renders a webpage.
Library to integrate fluids into a game engine
The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space d...
Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!
Renderpass importer/comper for After Effects
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
WebGPU for D
Physically-based ray tracing on CPU
Qt6 QQuickItem with BGFX renderer
a pathtracer with physically based rendering in mind
SNES's mode7 like rendering in a terminal
A simple ray tracing renderer written in C++.
OpenSource game engine for Kotlin
Antialiasing via conservative rasterisation and analytical area computation
Realtime editor for creating webgl shaders
a versatile video renderer
A C++ game engine powered by Vulkan
2D LiDAR scanner simulator with map editor implemented in C++ / ROS
JavaScript library for interacting with HTMLCanvasElement "content" by exposing it as separately animatable, interactive objects. Mobile friendly and...
Render engine with Vulkan API backend and RTX support
Unity3d Tilt-Shift Effect use URP and Render Feature
🃏🎴 A tool for making/prototyping tabletop games
A zero-dependencies, single-header 3D graphics library
Real-time screen-space global illumination project made for BabylonJS
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
PBR renderer written with Rust and wgpu-rs
Quick Playblast tool for Blender
Simple graphics engine capable of rendering wavefront .obj files
GUI for D3d12info combined with GPU hardware database
Centralised hub for the Launch suite of Blender toolkits
Physically based differentiable rendering in C++
Scripts for data generation using Blender and 3D datasets like Matterport3D.
(Your)-Transient Auxiliary Library - Toolkit for simulation and analysis of time-resolved light transport captures - pip install y-tal
How to render into DirectX context using Vulkan
🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)
A highly performant rendering engine for the browser
Convert a single-page app (SPA) into a fully pre-rendered functional website before deploying it to a CDN
The official code implementation for SynTable - A Synthetic Data Generation Pipeline for Unseen Object Amodal Instance Segmentation of Cluttered Table...
Processing C++ Edition
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Multithreaded CPU based path tracer built from scratch in C++
Wavelength aware path tracer written in rust
C# console rendering engine
Python 2D parametric DXF rendering CAD engine