A game engine being developed from scratch for learning and practicing essential game development skills. Each and every single feature is written fro...
Custom C++ game engine focused on real-time rendering, scene management and engine architecture.
Ready-to-run AWS Deadline Cloud samples for rendering (Maya, Blender, Houdini, Nuke); physical AI (robotics, autonomous driving simulation, MuJoCo, CA...
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
An online test suite for rendering research, based on Disney Research's interactive viewer
Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves
[WACV 2026] PyTorch code for 4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos
Python script that renders .obj files using OpenGL
Collection of links to great software development resources!
A Vulkan library built for general purpose graphics programming.
UITextField with underline and left image
Publication-ready visualization of 3D objects and point clouds in seconds.
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
3D model exchange format with physical material properties for virtual development, test and validation of automated driving.
MIT 20.S947 course on 3D scientific rendering
a point cloud renderer based on mitsuba3
Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.
Base repository for Dartmouth's CS87/287 (Fall 2021).
Well-featured retro-themed 3D software renderer for <canvas>.
Biomedical Visualization and Analysis Framework
Render variables, video compression, autosaving, proxy, and render region controls
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
"Progressive Multi-Jittered Sample Sequences" in C++
Project Asura Software Development Toolkit
Native web components for the Quill Rich Text Editor built with stencil
Terminal UI rendering engine for Rust with real RGBA alpha blending, scissor clipping, and double-buffered cell composition. Rust port of OpenTUI (ano...
C++ Vulkan based easy to use 3D Library
Interactive Ray Traced 3D Renderer
Multi-Style Text Rendering Plugin for PixiJS
Robotics simulator for multi-robot systems
A rendering and interaction Processing library
[CVPR'19] End-to-end Projector Photometric Compensation
A windowing and rendering library for Rust, inspired by Processing. Clean API, SDF-based rendering, multi-window support, built on wgpu and winit.
a powerful, scalable, robust foundation for creation, in rust
OpenSource game engine for Kotlin
Graphics toolkits
fast voronoi
A tile based cpu rasterizer
Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.
CG resource
Fast 5kB reactive & elegant functional library for rapidly building modern UIs on the web
MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.
Attempt at Community Shaders for Fallout 4
[Discontinued] Declarative graphics for Clojure.
Open-source game engine written in C++.
A zero-dependencies, single-header 3D graphics library
Real-time screen-space global illumination project made for BabylonJS
This is my Rust playground, where I will be rewriting many interesting projects in Rust.
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for th...