A minimal Vulkan deferred rendering demonstration.
Python 2D parametric DXF rendering CAD engine
Code for our paper "Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices"
Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".
CPU-Based Software Forward / Deferred Rasterizer, A Tiny OpenGL (PBR, Soft Shadow, SSAO) 🐼
Lightweight Game Engine written in C++
:zap: high-performance offscreen rendering for python
React WebGPU Renderer
High performance, Direct3D 11 based 3D renderer.
physically based path tracer written in JavaScript
A path tracer based on hardware ray tracing
A lightweight .NET templating engine.
An ESP32 study based on Dmitry V. Sokolov's tinyraytracer https://github.com/ssloy/tinyraytracer
This project begin from my hobby . I want to learn game rendering step by step , but finally to make a useful game engine .
Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet
A simple 3D files viewer on console
3D/4D volumetric rendering of microscopy data
An interactive, GPU based path tracing renderer.
Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.
One header library for rendering text via OpenGL API
A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.
Vulkan abstraction library for Rust
Personal OpenGL C++ Game Engine Project
Svg render for Avalonia.
The Celestial Object Rendering TOol (CORTO) is a bundle of codes that can be used to generate synthetic images of celestial bodies
📃 A JavaScript library for converting between HTML and JSON, with binding, templating, attributes, and CSS support.
The goal of this repository is to build rendering focused game engine. Feel free to join me and extend this project.
Tutorials for geodesign with Blender
3D toy renderer. C++. OpenGL.
Simple hello world example of using filament within a Qt window
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
Graphics samples for john-chapman.github.io
Game Engine for Windows by Vulkan SDK
[ECCV 2024] PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance
A subatomic path tracer.
Heavily redesigned ImGui renderer with a lot of new features.
Code and Slides for the NCCA Renderman lectures
L²CU: LDraw Linux Command line Utility
Atmospheric simulations
Slightly better document.createElement
A DirectX12 raytracing renderer
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
Fog shader for Houdini Mantra
This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations by Miguel Cres...
Tiny canvas framework for HTML5 games and playable ads developing.
Implementation of Nalbach et al. 2017 paper.
Experimental rendering library geared towards hybrid SSR+SPA apps. Focus on radical simplicity and performance. Tiny and dependency-free.
Collection of OSL shaders for the 3Delight renderer.
Curl-Noise Particle Flow using OpenCL
A lightweight pure Java 3D game engine