A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
🔥 Repo related to my FrontendMasters course. An Advanced Web Dev Quiz that covers a wide range of the things web devs get to deal with on a daily bas...
A curated list of USD projects and resources
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
A database of physically based values for CG artists.
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
A collection of Docker containers for running Blender headless or distributed ✨
C# Font Reader (TrueType / OpenType / OpenFont / CFF / woff / woff2) , Glyphs Layout and Rendering
Differentiable Surface Splatting
blazing fast implicit surface evaluation
Tiny Gaussian Splatting Viewer
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support...
LaTeX. in C#. (ported from the wonderful iosMath project).
React component for MindNode maps
Experimental real-time renderer with support for dynamic global illumination
A physically-based path tracer
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
Write interactive CLI apps with React
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Contains the official Open Shading Language (OSL) examples for Redshift.
3D game engine for D
Sample projects demonstrating the usage of Diligent Engine
3D Extension Library for raylib
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstru...
Real-time Direct3D 12 path tracer
A voxel library for real-time applications.
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
A javascript library to parse editorjs clean data to html. It is adaptable and usable in all kind of projects.
Physically-based CPU and GPU ray-tracer
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
An Instants-NGP renderer that has been implemented using Taichi
Coin3D core library
Small C++14 render engine
Read SVG files and convert them to other formats.
Kamakura Shaders
A software rendering crate that lets you write shaders with Rust
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
A path tracer in 300 lines of C++
Easy to use PDF library using Go and PDFium
A 3D physics engine
🎨 C++17 + OpenGL 4.5 prototyping sandbox
Unity material and shader for applying clipped, dithered transparency
A videogame overlay framework written in Rust, supporting DirectX and OpenGL
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Real-time indirect diffuse illuminaton using screen-space information for Unity.
DIRT: a fast differentiable renderer for TensorFlow
Layout support for ejs in express.
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current pur...