Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
blazing fast implicit surface evaluation
Use custom HTML components in your Blade views
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
Yet Another Vulkan Engine
🔥 Repo related to my FrontendMasters course. An Advanced Web Dev Quiz that covers a wide range of the things web devs get to deal with on a daily bas...
A database of physically based values for CG artists.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
A curated list of USD projects and resources
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern b...
A collection of Docker containers for running Blender headless or distributed ✨
C# Font Reader (TrueType / OpenType / OpenFont / CFF / woff / woff2) , Glyphs Layout and Rendering
LaTeX. in C#. (ported from the wonderful iosMath project).
Tiny Gaussian Splatting Viewer
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support...
Differentiable Surface Splatting
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
React component for MindNode maps
Experimental real-time renderer with support for dynamic global illumination
A physically-based path tracer
Headless 3D and VFX engine for agents. Research preview.
C++ Path Tracer from scratch with zero third-party libraries.
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
3D game engine for D
Sample projects demonstrating the usage of Diligent Engine
Write interactive CLI apps with React
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Contains the official Open Shading Language (OSL) examples for Redshift.
Real-time Direct3D 12 path tracer
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstru...
A voxel library for real-time applications.
Coin3D core library
Easy to use PDF library using Go and PDFium
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
A javascript library to parse editorjs clean data to html. It is adaptable and usable in all kind of projects.
An Instants-NGP renderer that has been implemented using Taichi
Physically-based CPU and GPU ray-tracer
Read SVG files and convert them to other formats.
Small C++14 render engine
A videogame overlay framework written in Rust, supporting DirectX and OpenGL
A software rendering crate that lets you write shaders with Rust
Kamakura Shaders
Unity high-definition graphics plugin for URP on high-end devices: hybrid screen-space lighting, character rendering, OIT, precomputed and ray traced...
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
A path tracer in 300 lines of C++
🎨 C++17 + OpenGL 4.5 prototyping sandbox