Yet Another Vulkan Engine
🔥 Repo related to my FrontendMasters course. An Advanced Web Dev Quiz that covers a wide range of the things web devs get to deal with on a daily bas...
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
A curated list of USD projects and resources
A database of physically based values for CG artists.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
A collection of Docker containers for running Blender headless or distributed ✨
C# Font Reader (TrueType / OpenType / OpenFont / CFF / woff / woff2) , Glyphs Layout and Rendering
osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern b...
Differentiable Surface Splatting
LaTeX. in C#. (ported from the wonderful iosMath project).
blazing fast implicit surface evaluation
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support...
Tiny Gaussian Splatting Viewer
React component for MindNode maps
Experimental real-time renderer with support for dynamic global illumination
A physically-based path tracer
End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering
Write interactive CLI apps with React
3D game engine for D
Sample projects demonstrating the usage of Diligent Engine
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Contains the official Open Shading Language (OSL) examples for Redshift.
3D Extension Library for raylib
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstru...
Real-time Direct3D 12 path tracer
A voxel library for real-time applications.
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
A javascript library to parse editorjs clean data to html. It is adaptable and usable in all kind of projects.
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font.
Coin3D core library
Physically-based CPU and GPU ray-tracer
An Instants-NGP renderer that has been implemented using Taichi
Read SVG files and convert them to other formats.
Small C++14 render engine
Kamakura Shaders
A software rendering crate that lets you write shaders with Rust
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
A path tracer in 300 lines of C++
Easy to use PDF library using Go and PDFium
Unity material and shader for applying clipped, dithered transparency
🎨 C++17 + OpenGL 4.5 prototyping sandbox
A 3D physics engine
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
A videogame overlay framework written in Rust, supporting DirectX and OpenGL
Real-time indirect diffuse illuminaton using screen-space information for Unity.
DIRT: a fast differentiable renderer for TensorFlow